Maybe you should try running while castin-oh.
oh...
Maybe you should try running while castin-oh.
oh...
Funny thing is that doesn't work as intended either, so many times have I tried moving to stop casting, only to stop dead in my tracks and fire off the spell anyway.
I suppose this is what they meant by spell casting changes are almost working the same as in 2.0.
Last edited by Jinko; 03-31-2012 at 10:36 PM.
That actually happens due to the same reason the ifrit eruption thing happens. By the time you started moving (Specially with fast-casting spells) on your client, you have already finished the spell in the server.
It is weird, mind, that from the looks of it you client requires confirmation from the server that it is already in fact starting to cast the spell, so that latency period plus the latency period of it waiting on confirmation that you did indeed move causes you to have already casted the spell way before you're seeing it happen.
It was actually me voicing my displeasure of them removing running and casting. But yeah even for what it's supposed to do it doesn't seem to be as responsive as it should be.
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