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  1. #1
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    1,164
    Character
    Rui Oran
    World
    Faerie
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    Pugilist Lv 76
    Maybe you should try running while castin-oh.

    oh...
    (10)

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ruisu View Post
    Maybe you should try running while castin-oh.

    oh...
    Funny thing is that doesn't work as intended either, so many times have I tried moving to stop casting, only to stop dead in my tracks and fire off the spell anyway.

    I suppose this is what they meant by spell casting changes are almost working the same as in 2.0.
    (1)
    Last edited by Jinko; 03-31-2012 at 10:36 PM.

  3. #3
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinko View Post
    Funny thing is that doesn't work as intended either, so many times have I tried moving to stop casting, only to stop dead in my tracks and fire off the spell anyway.

    I suppose this is what they meant by spell casting changes are almost working the same as in 2.0.
    That actually happens due to the same reason the ifrit eruption thing happens. By the time you started moving (Specially with fast-casting spells) on your client, you have already finished the spell in the server.
    It is weird, mind, that from the looks of it you client requires confirmation from the server that it is already in fact starting to cast the spell, so that latency period plus the latency period of it waiting on confirmation that you did indeed move causes you to have already casted the spell way before you're seeing it happen.
    (0)

  4. #4
    Player
    Ruisu's Avatar
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    Jul 2011
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    Ul'Dah
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    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Jinko View Post
    Funny thing is that doesn't work as intended either, so many times have I tried moving to stop casting, only to stop dead in my tracks and fire off the spell anyway.

    I suppose this is what they meant by spell casting changes are almost working the same as in 2.0.
    It was actually me voicing my displeasure of them removing running and casting. But yeah even for what it's supposed to do it doesn't seem to be as responsive as it should be.
    (0)

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