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  1. #31
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheRac25 View Post
    its not latency, its not server, its the client only sending pos to the server every 1000ms
    They are increasing the frequency of this to every 300ms in 2.0 though aren't they ?

    It still wont be prefect but it will be much better.
    (0)

  2. #32
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kojihimself View Post
    Lag. Server sends info.. PC receives it too late... in other words what you're watching on your screen is not in sync with what the server is producing.

    Oh and ya.. lol 2.0 will fix it ::rolls eyes:
    (3)

  3. #33
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TheRac25 View Post
    its not latency, its not server, its the client only sending pos to the server every 1000ms
    Eh.. I disagree. There's a registry mod you can do that will allow you to send / receive any amount of data at what ever rate your ISP issued your speed.

    And It is latency.. that is WHAT latency is.

    1) In a network, latency, a synonym for delay, is an expression of how much time it takes for a packet of data to get from one designated point to another. In some usages (for example, AT&T), latency is measured by sending a packet that is returned to the sender and the round-trip time is considered the latency.

    The latency assumption seems to be that data should be transmitted instantly between one point and another (that is, with no delay at all). The contributors to network latency include:

    Propagation: This is simply the time it takes for a packet to travel between one place and another at the speed of light.
    Transmission: The medium itself (whether optical fiber, wireless, or some other) introduces some delay. The size of the packet introduces delay in a round trip since a larger packet will take longer to receive and return than a short one.
    Router and other processing: Each gateway node takes time to examine and possibly change the header in a packet (for example, changing the hop count in the time-to-live field).
    Other computer and storage delays: Within networks at each end of the journey, a packet may be subject to storage and hard disk access delays at intermediate devices such as switches and bridges. (In backbone statistics, however, this kind of latency is probably not considered.)
    2) In a computer system, latency is often used to mean any delay or waiting that increases real or perceived response time beyond the response time desired. Specific contributors to computer latency include mismatches in data speed between the microprocessor and input/output devices and inadequate data buffers.

    Within a computer, latency can be removed or "hidden" by such techniques as prefetching (anticipating the need for data input requests) and multithreading, or using parallelism across multiple execution threads.

    3) In 3D simulation, in describing a helmet that provides stereoscopic vision and head tracking, latency is the time between the computer detecting head motion to the time it displays the appropriate image.
    Anyways moving on.
    (0)
    Last edited by illriginalized; 04-01-2012 at 09:36 AM.

  4. #34
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Its really not that much of a problem...most of the time ppl just start running too late. Course, no one will admit that to themselves so they'll rage at the server, blame SE for latency, or whatever the case may be. Granted, FFXIV has quite a bit of server latency, but it's always been there and doesn't just show up in Ifrit. Idk how many ppl have noticed, but FFXIV registers "hits" and "misses" sometimes before you even see the skill animate. Most of the time itll register as the skill *starts* to animate. What does this mean? You are not fighting in real-time...not really. The game registers things before you see them, which is obviously really weird but not impossible to get used to. And quite frankly you *should* be used to it by now.

    As an example we'll use miss abilities. I can hit a miss ability as soon as the mob starts to attack me. If its a miss my ability will go off. Now why do you think that is? Its simple..the game registers information before I see it. That means you have to either *predict* or react *very fast* to things that are happening. With Ifrit's cracks/plumes you need to cleare them *almost* instantly. If you are a second too slow, and I mean it, its too late....the game already registered the damage and once your computer catches up you will be dead. If you've paid attention to any of your Ifrit deaths, youll notice that you die before the cracks even explode. Again, this is because information is registered before the action plays out on your end. Obviously this is a latency problem, but its not unworkable.

    Long story short, death on Ifrit is *usually* the fault of the player. I'm not saying latency isn't a problem, but i've done Ifrit many times and you can run it without dying at all pretty easily despite the latency. You just have realize that you can't afford to be delayed even slightly if those cracks show up, or those plumes show up. The dmg happens before you think it does, so everything needs to be handled preemptively. This means you have to be careful about the risks you take and when you use skills. Even the tail end of an animation when cracks show up means insta-death.
    (2)

  5. #35
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by illriginalized View Post
    Eh.. I disagree. There's a registry mod you can do that will allow you to send / receive any amount of data at what ever rate your ISP issued your speed.
    And how does one go about changing this ?

    Its the first I have heard of it.

    And It is latency.. that is WHAT latency is.
    It's not quite that simple.

    1) Network latency - the latency you get from sending data from your computer to a server
    2) Server latency - the latency created by processing of data on a server.

    2 is what we currently have the biggest issue with, its the whole reason we are getting new servers.
    (1)
    Last edited by Jinko; 04-01-2012 at 09:53 AM.

  6. #36
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Jinko View Post
    And how does one go about changing this ?

    Its the first I have heard of it.
    refer to this: http://windows7forums.com/windows-7-...tency-fix.html

    Edit: This barely made any difference.. a lot of the problems also has to do with horrible programming of the game. If the programming was done accurately and tested thoroughly game play would be more streamline / smoother.

    Another game with bad programming would be Gears3 where it looks like it's horrible lag but it's primarily due to bad programming.
    (0)
    Last edited by illriginalized; 04-01-2012 at 10:32 AM.

  7. #37
    Player ejiboo's Avatar
    Join Date
    Dec 2011
    Posts
    167
    Character
    Eji Boo
    World
    Hyperion
    Main Class
    Marauder Lv 50
    or you can stop being a gimp and then whining about it.
    (0)

  8. #38
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Jinko View Post
    Funny thing is that doesn't work as intended either, so many times have I tried moving to stop casting, only to stop dead in my tracks and fire off the spell anyway.

    I suppose this is what they meant by spell casting changes are almost working the same as in 2.0.
    It was actually me voicing my displeasure of them removing running and casting. But yeah even for what it's supposed to do it doesn't seem to be as responsive as it should be.
    (0)

  9. #39
    Player
    FerFox's Avatar
    Join Date
    Nov 2011
    Posts
    22
    Character
    Fer Fox
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    im i the only one in the US that waits for ifrits attacks to run away? i rarely die on an ifrit fight. and i do hear a lot of people having an issue with lag. but to me every time people fail they blame the lag.
    (0)

  10. #40
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Ifrit's been out for how long now? And you're still getting hit by these?
    (0)

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