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  1. #51
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by IzVale View Post
    Especially since it takes ages to level them up. I made 2 levels on Holminster while farming for the tank set and my trusts are still at 71 :-/
    Was this before or after they adjusted the exp for trusts? They level a lot faster now than they did at launch.
    (5)

  2. #52
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    I dont hate the trusts at all but the one thing I dont like is how they're weaker than the squadrons are and have been intentionally tuned down a bit, would be nice if they aoe'd more for some pulls or hit harder when you level them.
    (4)

  3. #53
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    The only change I'd really ask for is more aoe from them if you pull more than a couple enemies.
    (1)

  4. #54
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by IzVale View Post
    Especially since it takes ages to level them up. I made 2 levels on Holminster while farming for the tank set and my trusts are still at 71 :-/
    Oof that’s rough >_<
    (0)

  5. #55
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bright-Flower View Post
    Was this before or after they adjusted the exp for trusts? They level a lot faster now than they did at launch.
    You need around 5 dungeon runs per trust group (i. e. one group with you as DPS with Thancred, a healer and one DPS - last group with you as Tank, two dps and a healer) in order to gain the two levels for the next dungeon. If farming dungeons over and over and over does not count to your "fun" (but common) MMO activities, this will surely feel tiresome with one Trust run of about 33 minutes. At least, that's how much it takes me so far.
    (4)
    Last edited by Mahoukenshi; 03-04-2020 at 02:56 AM.

  6. #56
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    I've been using them to get gear out of the new instances if I want any for glamour. They've also been a nice way to refresh myself when I come back every patch. It's kind of like a training dummy scenario for me.
    (1)

  7. #57
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raiya View Post
    I dont hate the trusts at all but the one thing I dont like is how they're weaker than the squadrons are and have been intentionally tuned down a bit, would be nice if they aoe'd more for some pulls or hit harder when you level them.
    As a tank on trash pulls I'm doing 50% more damage than they (the DPS) are. As a tank. . .

    On single target boss pulls I'm doing more damage than the DPS are, generally around 20-25%.

    That doesn't seem right at all.

    Quote Originally Posted by Mahoukenshi View Post
    You need around 5 dungeon runs per trust group (i. e. one group with you as DPS with Thancred, a healer and one DPS - last group with you as Tank, two dps and a healer) in order to gain the two levels for the next dungeon. If farming dungeons over and over and over does not count to your "fun" (but common) MMO activities, this will surely feel tiresome with one Trust run of about 33 minutes. At least, that's how much it takes me so far.
    This is right. Optimal Setup is:

    Tank (You), Alphinaud (Healer), Alisae (DPS), Y'shtola (DPS) for group 1

    Thancred (Tank), Urianger (Healer), Ryne (DPS), YOU (DPS - best if RDM or SMN for raise when Urianger eventually eats an AOE) for Group 2
    (3)
    Last edited by Deceptus; 03-04-2020 at 03:26 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #58
    Player
    He-Saiyan's Avatar
    Join Date
    Sep 2019
    Posts
    65
    Character
    The-man That-is-super
    World
    Malboro
    Main Class
    Lancer Lv 70
    There is no point to video games in general other than entertainment. Unless you are profiting off of it financially like a dev.

    Gil sellers were right all along sadly.....
    (0)

  9. #59
    Player
    MoonPhaseAlpha's Avatar
    Join Date
    Aug 2013
    Location
    Do u know... La-Hee?
    Posts
    325
    Character
    Lyneya Rose
    World
    Coeurl
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Alleo View Post
    I honestly see no point in having to level trusts.
    What really gets me about leveling trusts in FFXIV is the fact that the trust system in FFXI doesn't require the player to level them up. Once you get that NPC as a trust, they adjust to your ilevel/status. No leveling needed.
    (0)


    ♥ Jack of Hearts ♥

    "Any sufficiently advanced technology is indistinguishable from magic." – Arthur C. Clarke

  10. #60
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Probably for the players who want to play through the story and level jobs on roles they might not be good at (tank/healer) solo.

    Their damage is so low that it is mind numbingly slow. (avg 25+ minutes depending on role) But that is done on purpose. If they killed near actual player speed people would stop queueing for them in the DF since their mechanic failure rate is pretty low already in my experience and you get a decent amount of loot.
    (1)

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