

I agree that it is a bit weird we have to level out trusts after having them synced to our level for the entirety of the main storyI honestly see no point in having to level trusts. They could have easily just made it so that they synch to each dungeon and with that you could still level your own characters but dont have to care about their levels, because either they are behind (which was especially the case before they increased the exp the gained) which just makes it an annoyance or they are miles ahead of you which means that they had no need for a level system at all.
Also this system hinders people from using whoever they want. If you have leveled up Alphinaud as a healer but want to use Urianger later then bad luck..level him up first please...
Especially since it takes ages to level them up. I made 2 levels on Holminster while farming for the tank set and my trusts are still at 71 :-/


You need around 5 dungeon runs per trust group (i. e. one group with you as DPS with Thancred, a healer and one DPS - last group with you as Tank, two dps and a healer) in order to gain the two levels for the next dungeon. If farming dungeons over and over and over does not count to your "fun" (but common) MMO activities, this will surely feel tiresome with one Trust run of about 33 minutes. At least, that's how much it takes me so far.
Last edited by Mahoukenshi; 03-04-2020 at 02:56 AM.
I dont hate the trusts at all but the one thing I dont like is how they're weaker than the squadrons are and have been intentionally tuned down a bit, would be nice if they aoe'd more for some pulls or hit harder when you level them.




As a tank on trash pulls I'm doing 50% more damage than they (the DPS) are. As a tank. . .
On single target boss pulls I'm doing more damage than the DPS are, generally around 20-25%.
That doesn't seem right at all.
This is right. Optimal Setup is:You need around 5 dungeon runs per trust group (i. e. one group with you as DPS with Thancred, a healer and one DPS - last group with you as Tank, two dps and a healer) in order to gain the two levels for the next dungeon. If farming dungeons over and over and over does not count to your "fun" (but common) MMO activities, this will surely feel tiresome with one Trust run of about 33 minutes. At least, that's how much it takes me so far.
Tank (You), Alphinaud (Healer), Alisae (DPS), Y'shtola (DPS) for group 1
Thancred (Tank), Urianger (Healer), Ryne (DPS), YOU (DPS - best if RDM or SMN for raise when Urianger eventually eats an AOE) for Group 2
Last edited by Deceptus; 03-04-2020 at 03:26 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
The only change I'd really ask for is more aoe from them if you pull more than a couple enemies.

I've been using them to get gear out of the new instances if I want any for glamour. They've also been a nice way to refresh myself when I come back every patch. It's kind of like a training dummy scenario for me.

There is no point to video games in general other than entertainment. Unless you are profiting off of it financially like a dev.
Gil sellers were right all along sadly.....
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


