Apologies if this ends up being a bit long but it depends on what i'm playing

- if things die fast.
- if support buffs are used
- if you use lb on trash mobs
- if you're the last one to leave the dungeon
- if you haven't annoyed me (this is very subjective)

then depending on role it's those plus:
as a tank: I usually comm the healer if i know i have messed up and they have to save my behind or if they haven't spammed holy when i have my immunity up (i'm biased and I strongly dislike holy in dungeons). I'm normally to focused on my own management of cooldowns to pay close attention to DPS so it they have filled those 3 pre-requisites and the healer sucked or annoyed me they are getting the comm.

as a healer: if I didn't notice you. I think people don't realize how amazing it is to have that DPS that you didn't even notice existed bc they did their mechanics right (and they're not DPSping from the other side of the moon. my aoe heals can't reach that far)

as another DPS: mobs are melting. I know i'm average but I know myself alone can't make a run much faster. I can definitely tell when I'm paired with someone of at least my skill level.


Quote Originally Posted by Malmstrom View Post
Because 1 in 100 knows that the Limit Break isn't a finishing move and will actually use it when it is available.

Otherwise, I don't.
You'd be surprised with the amount of poopoo that gets thrown my way for doing this in dungeons when i'm playing ranged / mages. It's kind of unreal. Most of the community I bump into does not like it when LB gets used as soon as its available and there's a 3+ pack of mobs smacking the tank.