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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by E4EO View Post
    I never comm DPS when I play healer or tank (almost every day), so am I doing something wrong? Why do you comm DPS?
    Because this game doesn't do nearly enough to reward DPS that actually put some effort in.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Sebazy View Post
    Because this game doesn't do nearly enough to reward DPS that actually put some effort in.
    You think it would be feasible to add some more dps checks in dungeons? They don't have to be very tight checks, just don't like the fact that tank + healer can do almost every dungeon without dps. Dps is redundant and only there to make them progress faster, imo it would be nice if dps got some more responsibility and felt more important for the survival of party.
    (0)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SamRF View Post
    You think it would be feasible to add some more dps checks in dungeons? They don't have to be very tight checks, just don't like the fact that tank + healer can do almost every dungeon without dps. Dps is redundant and only there to make them progress faster, imo it would be nice if dps got some more responsibility and felt more important for the survival of party.
    I'd absolutely love that. We've had them in the past, OG Demon Wall and the Dark Dragon thing who's name escapes me (Antanabooga?) were both a reasonable damage check at ARR's launch but I'm not really sure why SE got so turned off the idea of putting much any pressure on DPS pre Savage since then. Whilst Pharos was a good challenge, that was more a healer check with a very healthy dose of mechanics. Even EX fights have had absurdly generous DPS checks in recent times =(

    It doesn't have to be hard enrages either. SE have demonstrated that they can make fights progressively harder if the DPS aren't performing well. Thordan EX, OG Demonwall, Titan HM, A12S are a couple of good examples where the difficulty ramped up if the fight started dragging out at the end.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,490
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    I commend whoever I feel did their job the best.

    If the enemies died a lot faster than normal and I see appropriate buffs or clever usage of DPS skills, such as Shukuchi by a Ninja, I commend the DPS for using their kit well. Sometimes I commend them for using the ranged DPS limit break on mobs or the DPS limit break earlier in the fight because it's actually common for it to go unused otherwise.

    Believe it or not you can get DPS that don't do AoE when you have pulled 50 enemies, so just playing your role right and doing AoE can get you a commendation.

    If it's the person's first time in the dungeon I commend them for much simpler reasons, such as not dying or doing a mechanic right even though it's their first time.

    Quote Originally Posted by SamRF View Post
    You think it would be feasible to add some more dps checks in dungeons?
    Dungeons are story content and story content is not intended to be challenging. The story versions are there for people who just want to enjoy the story and the social environment. Doing a dungeon with 3 others can help you feel better after a bad day, despite that it's not significantly challenging.

    Those who want to be challenged can do extreme, savage and ultimate content or attempt dungeons in interesting ways, such as minimum item level with no tank or healer.

    Quote Originally Posted by SamRF View Post
    don't like the fact that tank + healer can do almost every dungeon without dps.
    Since it's usually someone's first time in a dungeon and a lot of the others are casual players, it being challenging with DPS checks would mean doing their jobs mattered. If doing their jobs matters then people will ask them to use the best gear, food and damage potions and be really toxic if they don't. The fact a single competent player can hold the dungeon run together makes FFXIV a far less toxic game to do dungeons in.
    (0)

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