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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Yeeh, there is a lot of dungeons that would be better off if he mini-boss theme was removed, like Sohm Al (Hard).

    Also wouldn't have minded it if they decided to reuse some of the trails and raid themes for certain dungeon bosses to mix it up.
    (1)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,081
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    There are some dungeons where there doesn't really need to be boss music, like how they removed battle music in the final shadowbringers area. The immersion just returns afterwards though.

    They did just change the mini-boss music in that dungeon in 5.2 so the post is incorrect.
    (1)

  3. #3
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    This is something that's bugged me for a really long time and I now feel like speaking up about it, but has anyone ever felt like the songs selected in the new endgame dungeons are kind of unfitting and out of place?

    Let's take Amaurot as an excellent example of this. Nice story telling dungeon, really get's you moving, pumped up. You get this really beautiful track that is incredible to listen to and really sets the mood very well. Then you reach the mini-boss and you get unfitting boss music used all the way from ARR 2.X. Like, you're at the end of the story and everything hangs in the balance and we're listening to FATE music. In a dungeon like Amaurot, I think it would have set a much better tone if the dungeon music had continued to play all the way through until the dungeon's final boss.

    I do not know what SE's metric is for where they decide to place certain Mini-Boss music at. I don't know if they even have one at all, but in story driven dungeons like Amaurot, it's not FATE music all the way from 2.X. I really want to encourage SE to consider more immersive mini-boss tracks when they make newer dungeons.


    Also for reference, here is the music I am referring to:
    (Possible Story Spoilers if you watch those videos)


    Amaurot Theme: https://www.youtube.com/watch?v=YtxR97bgF-Q
    Amaurot's Mini-Boss Music: https://www.youtube.com/watch?v=5hCwKNrT6Jg
    It depends on the dungeon. Personally I envy the new blood that will be going into Amarout blind with the new boss theme. I would've personally only used the new miniboss theme for the 80 dungeons, not the 71-79 dungeons. I'm of the mind the more intense version of Insatiable would've hit the players as making the situation feel more...well intense. But what do I know? The more unconventional battle themes of this game are what keep me coming back.
    (1)

  4. #4
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    I feel like it'd be MORE off-putting if the dungeon theme played over boss battles. Should they have recycled "To The Fore?" No, even though it is a good tune, its time has long since passed. As a potentially odd aside, I feel like I could barely hear it sometimes in the new dungeons. Can't explain that one though. Could just be me or my setup. Anyway, we should get a new mid-boss theme every expansion. Not to say no battle music can ever be reused, but it should be fitting as with "Torn From The Heavens." To The Fore just wasn't it. If they really want to be daring they could have unique mid-boss themes for climactic dungeons like Amaurot.

    Quote Originally Posted by Brandedblade View Post
    It depends on the dungeon. Personally I envy the new blood that will be going into Amarout blind with the new boss theme. I would've personally only used the new miniboss theme for the 80 dungeons, not the 71-79 dungeons. I'm of the mind the more intense version of Insatiable would've hit the players as making the situation feel more...well intense. But what do I know? The more unconventional battle themes of this game are what keep me coming back.
    I know I was kind of blown away when I entered my first 24-man raid and the dungeon end boss music started playing for the first boss. I got exactly that feeling.
    (0)
    Last edited by Camiie; 02-29-2020 at 11:11 PM.

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I love changes that do absolutely nothing for the game.
    (1)

  6. #6
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I like the new boss music
    Way more than the old music tbh
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  7. #7
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,360
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Amaurot is the only dungeon that it really bothers me in. Like, the theme for the dungeon is so good, they should just leave it playing till the last fight. The music of Amaurot really puts you in the moment, and unless your party is really bad, you get a snippet of the song, and then it's immediately interrupted.
    (0)

  8. #8
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Anarnee View Post
    Amaurot is the only dungeon that it really bothers me in. Like, the theme for the dungeon is so good, they should just leave it playing till the last fight. The music of Amaurot really puts you in the moment, and unless your party is really bad, you get a snippet of the song, and then it's immediately interrupted.
    but the 1st and 2nd boss music in amaurot before was generic 14 boss music, so why is this bad that they made a track specifically for non-final bosses of dungeons for an expansion?

    Honestly, in general the only reason people are complaining here is because people didnt even notice the generic boss music before, because its been played in dungeons for years, and then suddenly when Soken puts in the effort to make a theme and add it in to existing dungeons for verity, and people get annoyed? Wew.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,160
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VenKitsune View Post
    but the 1st and 2nd boss music in amaurot before was generic 14 boss music, so why is this bad that they made a track specifically for non-final bosses of dungeons for an expansion?
    The problem (for me at least) is that they haven't "made new music", they've effectively taken the final boss music and added it to the midbosses, thus diluting its effect as epic final boss music. It becomes overplayed and instead of only hearing it for the final encounter, you've already heard it twice per dungeon before you get there.
    (1)

  10. #10
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,307
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Iscah View Post
    The problem (for me at least) is that they haven't "made new music", they've effectively taken the final boss music and added it to the midbosses, thus diluting its effect as epic final boss music. It becomes overplayed and instead of only hearing it for the final encounter, you've already heard it twice per dungeon before you get there.
    I agree. I like all the music, but I do dislike the melody being overused because I think it does take away the impact of the final boss fight.

    I'm in a difficult spot right now because while I love the music, I do think that they shouldn't over-saturate it.
    (0)

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