Yeeh, there is a lot of dungeons that would be better off if he mini-boss theme was removed, like Sohm Al (Hard).
Also wouldn't have minded it if they decided to reuse some of the trails and raid themes for certain dungeon bosses to mix it up.



Yeeh, there is a lot of dungeons that would be better off if he mini-boss theme was removed, like Sohm Al (Hard).
Also wouldn't have minded it if they decided to reuse some of the trails and raid themes for certain dungeon bosses to mix it up.




There are some dungeons where there doesn't really need to be boss music, like how they removed battle music in the final shadowbringers area. The immersion just returns afterwards though.
They did just change the mini-boss music in that dungeon in 5.2 so the post is incorrect.


It depends on the dungeon. Personally I envy the new blood that will be going into Amarout blind with the new boss theme. I would've personally only used the new miniboss theme for the 80 dungeons, not the 71-79 dungeons. I'm of the mind the more intense version of Insatiable would've hit the players as making the situation feel more...well intense. But what do I know? The more unconventional battle themes of this game are what keep me coming back.This is something that's bugged me for a really long time and I now feel like speaking up about it, but has anyone ever felt like the songs selected in the new endgame dungeons are kind of unfitting and out of place?
Let's take Amaurot as an excellent example of this. Nice story telling dungeon, really get's you moving, pumped up. You get this really beautiful track that is incredible to listen to and really sets the mood very well. Then you reach the mini-boss and you get unfitting boss music used all the way from ARR 2.X. Like, you're at the end of the story and everything hangs in the balance and we're listening to FATE music. In a dungeon like Amaurot, I think it would have set a much better tone if the dungeon music had continued to play all the way through until the dungeon's final boss.
I do not know what SE's metric is for where they decide to place certain Mini-Boss music at. I don't know if they even have one at all, but in story driven dungeons like Amaurot, it's not FATE music all the way from 2.X. I really want to encourage SE to consider more immersive mini-boss tracks when they make newer dungeons.
Also for reference, here is the music I am referring to:
(Possible Story Spoilers if you watch those videos)
Amaurot Theme: https://www.youtube.com/watch?v=YtxR97bgF-Q
Amaurot's Mini-Boss Music: https://www.youtube.com/watch?v=5hCwKNrT6Jg
I feel like it'd be MORE off-putting if the dungeon theme played over boss battles. Should they have recycled "To The Fore?" No, even though it is a good tune, its time has long since passed. As a potentially odd aside, I feel like I could barely hear it sometimes in the new dungeons. Can't explain that one though. Could just be me or my setup. Anyway, we should get a new mid-boss theme every expansion. Not to say no battle music can ever be reused, but it should be fitting as with "Torn From The Heavens." To The Fore just wasn't it. If they really want to be daring they could have unique mid-boss themes for climactic dungeons like Amaurot.
I know I was kind of blown away when I entered my first 24-man raid and the dungeon end boss music started playing for the first boss. I got exactly that feeling.It depends on the dungeon. Personally I envy the new blood that will be going into Amarout blind with the new boss theme. I would've personally only used the new miniboss theme for the 80 dungeons, not the 71-79 dungeons. I'm of the mind the more intense version of Insatiable would've hit the players as making the situation feel more...well intense. But what do I know? The more unconventional battle themes of this game are what keep me coming back.
Last edited by Camiie; 02-29-2020 at 11:11 PM.


I love changes that do absolutely nothing for the game.




I like the new boss music
Way more than the old music tbh
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time




Amaurot is the only dungeon that it really bothers me in. Like, the theme for the dungeon is so good, they should just leave it playing till the last fight. The music of Amaurot really puts you in the moment, and unless your party is really bad, you get a snippet of the song, and then it's immediately interrupted.


but the 1st and 2nd boss music in amaurot before was generic 14 boss music, so why is this bad that they made a track specifically for non-final bosses of dungeons for an expansion?Amaurot is the only dungeon that it really bothers me in. Like, the theme for the dungeon is so good, they should just leave it playing till the last fight. The music of Amaurot really puts you in the moment, and unless your party is really bad, you get a snippet of the song, and then it's immediately interrupted.
Honestly, in general the only reason people are complaining here is because people didnt even notice the generic boss music before, because its been played in dungeons for years, and then suddenly when Soken puts in the effort to make a theme and add it in to existing dungeons for verity, and people get annoyed? Wew.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)






The problem (for me at least) is that they haven't "made new music", they've effectively taken the final boss music and added it to the midbosses, thus diluting its effect as epic final boss music. It becomes overplayed and instead of only hearing it for the final encounter, you've already heard it twice per dungeon before you get there.




I agree. I like all the music, but I do dislike the melody being overused because I think it does take away the impact of the final boss fight.The problem (for me at least) is that they haven't "made new music", they've effectively taken the final boss music and added it to the midbosses, thus diluting its effect as epic final boss music. It becomes overplayed and instead of only hearing it for the final encounter, you've already heard it twice per dungeon before you get there.
I'm in a difficult spot right now because while I love the music, I do think that they shouldn't over-saturate it.
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