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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,681
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    There are some dungeons where there doesn't really need to be boss music, like how they removed battle music in the final shadowbringers area. The immersion just returns afterwards though.

    They did just change the mini-boss music in that dungeon in 5.2 so the post is incorrect.
    (1)

  2. #12
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vivi_Bushido View Post
    This is something that's bugged me for a really long time and I now feel like speaking up about it, but has anyone ever felt like the songs selected in the new endgame dungeons are kind of unfitting and out of place?

    Let's take Amaurot as an excellent example of this. Nice story telling dungeon, really get's you moving, pumped up. You get this really beautiful track that is incredible to listen to and really sets the mood very well. Then you reach the mini-boss and you get unfitting boss music used all the way from ARR 2.X. Like, you're at the end of the story and everything hangs in the balance and we're listening to FATE music. In a dungeon like Amaurot, I think it would have set a much better tone if the dungeon music had continued to play all the way through until the dungeon's final boss.

    I do not know what SE's metric is for where they decide to place certain Mini-Boss music at. I don't know if they even have one at all, but in story driven dungeons like Amaurot, it's not FATE music all the way from 2.X. I really want to encourage SE to consider more immersive mini-boss tracks when they make newer dungeons.


    Also for reference, here is the music I am referring to:
    (Possible Story Spoilers if you watch those videos)


    Amaurot Theme: https://www.youtube.com/watch?v=YtxR97bgF-Q
    Amaurot's Mini-Boss Music: https://www.youtube.com/watch?v=5hCwKNrT6Jg
    It depends on the dungeon. Personally I envy the new blood that will be going into Amarout blind with the new boss theme. I would've personally only used the new miniboss theme for the 80 dungeons, not the 71-79 dungeons. I'm of the mind the more intense version of Insatiable would've hit the players as making the situation feel more...well intense. But what do I know? The more unconventional battle themes of this game are what keep me coming back.
    (1)

  3. #13
    Player
    Camiie's Avatar
    Join Date
    Apr 2012
    Posts
    214
    Character
    Camille Blythe
    World
    Ultros
    Main Class
    Samurai Lv 80
    I feel like it'd be MORE off-putting if the dungeon theme played over boss battles. Should they have recycled "To The Fore?" No, even though it is a good tune, its time has long since passed. As a potentially odd aside, I feel like I could barely hear it sometimes in the new dungeons. Can't explain that one though. Could just be me or my setup. Anyway, we should get a new mid-boss theme every expansion. Not to say no battle music can ever be reused, but it should be fitting as with "Torn From The Heavens." To The Fore just wasn't it. If they really want to be daring they could have unique mid-boss themes for climactic dungeons like Amaurot.

    Quote Originally Posted by Brandedblade View Post
    It depends on the dungeon. Personally I envy the new blood that will be going into Amarout blind with the new boss theme. I would've personally only used the new miniboss theme for the 80 dungeons, not the 71-79 dungeons. I'm of the mind the more intense version of Insatiable would've hit the players as making the situation feel more...well intense. But what do I know? The more unconventional battle themes of this game are what keep me coming back.
    I know I was kind of blown away when I entered my first 24-man raid and the dungeon end boss music started playing for the first boss. I got exactly that feeling.
    (0)
    Last edited by Camiie; 02-29-2020 at 11:11 PM.

  4. #14
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I love changes that do absolutely nothing for the game.
    (1)

  5. #15
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I like the new boss music
    Way more than the old music tbh
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #16
    Player
    Anarnee's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    1,357
    Character
    Thyn'a Sindyrl
    World
    Siren
    Main Class
    Dragoon Lv 100
    Amaurot is the only dungeon that it really bothers me in. Like, the theme for the dungeon is so good, they should just leave it playing till the last fight. The music of Amaurot really puts you in the moment, and unless your party is really bad, you get a snippet of the song, and then it's immediately interrupted.
    (0)

  7. #17
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    It's just reminiscent of every turn based ff out there. Music change on encounter. Don't really see anything wrong with it. Could even debate that it's not breaking immersion in the sense it's an integral part of ff culture at this point.

    It's like the victory music.
    (1)

  8. #18
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fynlar View Post
    I wasn't a fan of this change at all.

    It would have been fine for them to do just in the new 5.2 dungeon because I would have been able to accept it as them trying something new, but the new track is basically just a remix of Insatiable (the last boss theme from Shadowbringers dungeons) which is normally a pretty impactful track, particularly the first time you hear it. But when you're basically hearing it for every single boss encounter, it loses a lot of that impact, and now it will just suffer from overexposure.
    And hearing it from every single last boss of a dungeon wont?

    It's a dungeon - Not a raid, the music may be impactful but by the time you're lvl 80 and you've been through atleast 5-8 dungeons with that last boss music theme, it kinda looses its impact, so i dont see the harm in changing the 1st/2nd boss music as its just an extra incentive to have ingame music turned on for most people, imo.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  9. #19
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Anarnee View Post
    Amaurot is the only dungeon that it really bothers me in. Like, the theme for the dungeon is so good, they should just leave it playing till the last fight. The music of Amaurot really puts you in the moment, and unless your party is really bad, you get a snippet of the song, and then it's immediately interrupted.
    but the 1st and 2nd boss music in amaurot before was generic 14 boss music, so why is this bad that they made a track specifically for non-final bosses of dungeons for an expansion?

    Honestly, in general the only reason people are complaining here is because people didnt even notice the generic boss music before, because its been played in dungeons for years, and then suddenly when Soken puts in the effort to make a theme and add it in to existing dungeons for verity, and people get annoyed? Wew.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  10. #20
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Can we request a new FATEs theme for 6.0 as well.
    (5)

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