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  1. #1
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Ninja has one combo with 2 different finisher indeed. But it's more a priority job than a pure combo job like drg.
    You have to setup your suiton into trick attack and everything surrounding your burst windows which is not on your main combo.
    Using your mudra frequently and refreshing your huton.

    Sam is what we could also call "combo based" indeed, but it uses it to both refresh its buff and open its sen.

    It's think jobs can't be classified this way.

    Same for dancer.
    Its both about proc and prority.
    Dances, gcd proc, forced oGCG proc, feather, saber dance
    Usage depend on your gauge, the buff aligment, if you're overcapping...
    (0)
    Last edited by KDSilver; 02-29-2020 at 08:11 AM.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KDSilver View Post
    Ninja has one combo with 2 different finisher indeed. But it's more a priority job than a pure combo job like drg.
    You have to setup your suiton into trick attack and everything surrounding your burst windows which is not on your main combo.
    Using your mudra frequently and refreshing your huton.

    Sam is what we could also call "combo based" indeed, but it uses it to both refresh its buff and open its sen.

    It's think jobs can't be classified this way.

    Same for dancer.
    Its both about proc and prority.
    Dances, gcd proc, forced oGCG proc, feather, saber dance
    Usage depend on your gauge, the buff aligment, if you're overcapping...
    See that's interesting about Ninja. Prior to 5.1, I might of said Ninja was a Priority based job, but with Mudras being placed on the GCD, and being a type of combo, that's how I choose to classify them.

    As for the way to classify them, that's really up to personal interpretation. For me it wasn't so much what produces the most damage, but what seems to form the basis of the jobs gameplay/what features stand out the most. That's why I said DoTs for BRD and SMN, even though at later levels they get more proc or priority skills. But those are just my thoughts. I am also aware that most jobs have a nice mix, so that they are not just 1 trick ponies.

    Also I completely forgot to make a Pet classification. Though to be honest I feel at this point that is more of a sub class, given how we really only have "one" Pet class, since SCH and SMN are really just two sides of the same class.
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    Last edited by Eloah; 02-29-2020 at 03:15 PM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.