Quote Originally Posted by Kalise View Post
An example would be if 3 tanks with 100,000 HP take a hit of 90,000 damage and:
  • Tank A did nothing and ate the entire 90,000 damage and is now left at 10,000 HP
  • Tank B used a CD that reduced incoming damage by 50%. This means he gets hit for 45,000 damage and is left at 55,000 HP
  • Tank C eats the entire 90,000 damage, but then uses a CD that heals for 50% of his maximum health and so is left at 60,000 HP

In these situations, both Tank B and Tank C have effectively reduced the severity of this attack and thus can be considered to have "Mitigated" it.
This is a very bad illustration of mitigation. Healing and Regens are not mitigation because it can not help you survive an attack, Healing can only help you recover from attacks.

Mitigation is better understood with the following examples of Tanks with 100k hp dealing with a 110k damage "tankbuster" attack:
  • Tank A uses an ability that reduces damage taken by 20% for 10s. They survive with 12k hp.
  • Tank B uses an ability that increases their max hp and current hp by 20% for 10s. They survive with 10k hp.
  • Tank C uses an ability that generates a 25k shield for 10s. They survive with 15k hp.
  • Tank D uses an ability that prevents them from dropping below 1 hp for 10s. They survive with 1hp but are unlikely to survive any follow up attacks without healing once the ability fades.
  • Tank E uses an ability that heals 5k hp every 2 seconds for 10s. They die.
  • Tank F plans to use an ability that will heal 25k hp after being hit. They die

Heals and Regens are sustains which are better illustrated by an example where the previous tanks need to deal with 5 21k attacks over 10s:
  • Tank A uses an ability that reduces damage taken by 20% for 10s. They survive with 16k hp.
  • Tank B uses an ability that increases their max hp and current hp by 20% for 10s. They survive with 15k hp but then die when the ability fades and their hp returns to normal.
  • Tank C uses an ability that generates a 25k shield for 10s. They survive with 20k hp but the shield was consumed by the first 2 attacks.
  • Tank D uses an ability that prevents them from dropping below 1 hp for 10s. They survive with 1hp after the 5 attack hits but are unlikely to survive any follow up attacks without healing once the ability fades.
  • Tank E uses an ability that heals 5k hp every 2 seconds for 10s. They survive with 20k hp.
  • Tank F plans to use an ability that will heal 25k hp after being hit. They survive with 16k hp they over healed the first attack by 4k hp.