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  1. #1
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90

    Off Tank Stance?

    Basic (and most likely dumb) question IMO. As an off tank am I supposed to have my tank stance on for the whole fight? I really only run normal content. And rarely extreme fights. I don't know how stuff is handled in savage fights. If that matters.

    I was running E6 for the first time as WAR. Had a GNB co-tank. They seemed pretty intent on MT since they rushed in head first with their tank stance on (Along with their comments about all the deaths that were about to happen being sacrifices or some crap like that). So I took the off tank position. We had a lot of deaths including the GNB. So I switched on my tank stance and provoked to grab the boss. Rest is irrelevant. We wiped.

    Before the second try they asked me to leave my tank stance on. I didn't think it was a good idea but I did it anyway because I wasn't in the mood for an argument and it didn't look like they were going to pull until I put Defiance on. As expected aggro kept bouncing between the two of us. So stuff like tankbusters targeted me when myself and maybe the healers didn't expect it. We wiped again.

    Before the third try I said Id just keep Defiance off until the GNB died because aggro was bouncing all over the place. So I did. We actually cleared this time and unsurprisingly I got the snarky remark "btw shirk is a thing tanks can use". Problem is I WAS using shirk! As of right now at least, its not really something that can be spammed. Our interaction pretty much ended with me saying "It was on cooldown".

    So please tell me. Am I right or wrong for leaving tank stance off when I'm not MTing and there are no adds to be picked up?
    (1)

  2. #2
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Generally if both tanks start a fight with their tank stance on, agro is going to go to whomever does the most damage in short window after pulling, and thats not even a gear thing, just a class thing. For example, DRK has the highest initial burst in the game followed by GNB and WAR etc etc.

    Generally? If you're OT, just turn your tank stance on like 3-5 GCD's in to the fight, by that point the MT will have enough of a lead it shouldn't be a problem, and it'll mean you'll always be #2 on agro if something goes wrong or if a mechanic calls for it. Some fights call for specific agro management but you seem to have a decent enough grasp of it to be able to adapt if needed, but its a good general rule to follow anyway.
    (12)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  3. #3
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    Generally if both tanks start a fight with their tank stance on, agro is going to go to whomever does the most damage in short window after pulling, and thats not even a gear thing, just a class thing. For example, DRK has the highest initial burst in the game followed by GNB and WAR etc etc.

    Generally? If you're OT, just turn your tank stance on like 3-5 GCD's in to the fight, by that point the MT will have enough of a lead it shouldn't be a problem, and it'll mean you'll always be #2 on agro if something goes wrong or if a mechanic calls for it. Some fights call for specific agro management but you seem to have a decent enough grasp of it to be able to adapt if needed, but its a good general rule to follow anyway.
    First of all, there's a lot wrong in this statement. WAR actually has the highest opening burst of all the tanks, not DRK. The two are relatively close but WAR does surpass it. Other than that, no, you don't turn your stance on that early as OT. The only time your stance should be on that soon as OT is if the boss auto attacks the #1 and #2 targets on aggro such as Leviathan savage. Otherwise, however, the OT should start the fight with their stance turned off and only turn it on around 30-45 seconds into the fight, which is enough time that both tanks will be completely finished with their opening burst phases and that by turning your stance on immediately after that point you will give the MT a large enough aggro lead that it is more or less impossible to rip aggro off of them.
    (2)

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    If you want a better understanding of "off tanking" it's called Provoke+Shirk.

    But because tanks do not specialize in either main tanking or off tanking, good luck trying to convince people that tanking is "balanced and fun"...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #5
    Player
    Lambdafish's Avatar
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    Feb 2014
    Location
    Ul-Dah
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    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    First of all, there's a lot wrong in this statement. WAR actually has the highest opening burst of all the tanks, not DRK. The two are relatively close but WAR does surpass it. Other than that, no, you don't turn your stance on that early as OT. The only time your stance should be on that soon as OT is if the boss auto attacks the #1 and #2 targets on aggro such as Leviathan savage. Otherwise, however, the OT should start the fight with their stance turned off and only turn it on around 30-45 seconds into the fight, which is enough time that both tanks will be completely finished with their opening burst phases and that by turning your stance on immediately after that point you will give the MT a large enough aggro lead that it is more or less impossible to rip aggro off of them.
    Actually Ven is right and you are wrong. 3-5 GCDs after the pull is the perfect time to turn on tank stance. From there you will be second on the hate list for the rest of the fight unless something goes drastically wrong, at which point provoke and shirk are quick stabilisers
    (5)

  6. #6
    Player
    Lucy_Pyre's Avatar
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    Feb 2020
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    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lambdafish View Post
    Actually Ven is right and you are wrong. 3-5 GCDs after the pull is the perfect time to turn on tank stance. From there you will be second on the hate list for the rest of the fight unless something goes drastically wrong, at which point provoke and shirk are quick stabilisers
    If I'm OTing and I turn Defiance on in GCD 3-5 there is about a 90+% chance I'm ripping aggro off of the other tank. So no, they are in fact, not right. Unless there is a mechanic happening early in the fight that requires both tanks to be first and second on aggro there is no reason to turn your stance on until after both tanks have finished their burst windows. Otherwise you risk ripping aggro, especially if one of the tanks is doing significantly more damage than the other.
    (1)

  7. #7
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lambdafish View Post
    Actually Ven is right and you are wrong. 3-5 GCDs after the pull is the perfect time to turn on tank stance.
    It depends on the tank. As a WAR, I find that the "OT with tank stance on" usually bounces back and forth for the first 3 GCDs due to needing to set up Eye before my burst (which isn't a BIG deal but annoys melee). I can't say I'm familiar with the current openers of the other tanks since I only tank on WAR, but they all have oGCDs and get into their opener fairly quick compared to WAR afaik. Alternatively, I wouldn't want to turn on Defiance right before I light it up with IR/IC spam, that's about guaranteed to pull off the MT. So I usually wait until IR is over with before turning it back on, then I'll try to turn it on about 10 seconds before any swap in case the MT is late with shirk. Lucy's advice of waiting 30-45 seconds is solid compared to waiting 3-5 GCDs.

    The other stuff about burst openers is irrelevant other than having a better idea of which tanks might need to delay turning on their stance (within the context of the OP's question).

    So yea, wait for burst openers to be done before turning it on. If you need to specifically be 2nd in aggro for the fight because mechanics (E3S, for example), what I would do is Provoke after 3 GCDs (no stance), as going in to burst without stance will keep you 2nd long enough for that to be over, then you can turn on your stance at some point later once the MT has a sufficient lead. On the flip side, if you're MT and about to swap, I've been trying to turn off stance before the swap so that it's a clean swap. I few times I left it on and ended up going into a burst phase and pulling the boss back, so I just try to work it in a little early in case something comes up, or maybe the other tank forgets to put their stance on, etc.
    (1)
    Last edited by whiskeybravo; 02-25-2020 at 05:52 AM.

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lambdafish View Post
    Actually Ven is right and you are wrong. 3-5 GCDs after the pull is the perfect time to turn on tank stance. From there you will be second on the hate list for the rest of the fight unless something goes drastically wrong, at which point provoke and shirk are quick stabilisers
    Or if you just flat out do more damage as OT.
    But then that's what Shirk is for unless mechanics demand it elsewhere.
    (0)

  9. #9
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lambdafish View Post
    Actually Ven is right and you are wrong. 3-5 GCDs after the pull is the perfect time to turn on tank stance. From there you will be second on the hate list for the rest of the fight unless something goes drastically wrong, at which point provoke and shirk are quick stabilisers
    This seriously depends on the abilities of the two tanks.

    I'm in a situation right now where I volunteered to be OT because I'm new to savage raiding in this MMO and presumed I was being paired with a vet tank (turned out my co-tank is new to being level 80). This has resulted in me being 20-iLevels above the MT.

    I can turn on tank stance 3-5 minutes into a pull, and rip threat within a few cooldowns, if I'm not careful. Even when I shirk, as soon as it wears off the enmity icon for the boss flips to the red triangle, and I know I have maybe 1-3 GCDs before it's a sqaure.

    That said... I've also been in roulette PUGs where I've had someone insist on being maintank, I wait through my initial rotation, turn on tank-stance, and rip threat... and then had that tank 'suicide' and healers refuse to heal me because "OT should never be in tank stance" leading to wipes...
    - That happened last week at least, when I was on DRk and paired against a WAR.

    I think the best answer to all of this is: just do what it takes to not overcome them on threat, and hope they have what it takes to keep threat without you having to do too much to avoid pulling it... but you then also need to be sure you're high enough up there on threat that you will get it if the other tank goes down, there is some swap move, or adds pop up (as in... at least make sure you turn it on before the adds go active so you can grab them right away).

    It's all situational... a simple "always do exactly this" answer is not going to work if you want things to go smooth and drama free.
    (0)
    Last edited by Makeda; 03-02-2020 at 06:26 AM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  10. #10
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    First of all, there's a lot wrong in this statement. WAR actually has the highest opening burst of all the tanks, not DRK. The two are relatively close but WAR does surpass it. Other than that, no, you don't turn your stance on that early as OT. The only time your stance should be on that soon as OT is if the boss auto attacks the #1 and #2 targets on aggro such as Leviathan savage. Otherwise, however, the OT should start the fight with their stance turned off and only turn it on around 30-45 seconds into the fight, which is enough time that both tanks will be completely finished with their opening burst phases and that by turning your stance on immediately after that point you will give the MT a large enough aggro lead that it is more or less impossible to rip aggro off of them.
    i mean...yes and no? Provided both tanks are of similar gear and skill, turning on your stance 3-5 GCDs in wont matter because you'll BOTH be doing your burst at the same time, and they were the ones that pulled with the ranged ability, that just so happens to have an agro multiplier on it.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

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