Oky a bit of a newbie question but does healing equal mitigation? I keep seeing post saying healing is a mitigation tool. Prime example is the WAR skill NF. So could some one please explain to me how healing equals mitigation?
Oky a bit of a newbie question but does healing equal mitigation? I keep seeing post saying healing is a mitigation tool. Prime example is the WAR skill NF. So could some one please explain to me how healing equals mitigation?
mitigation
/mɪtɪˈɡeɪʃ(ə)n/
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noun
the action of reducing the severity, seriousness, or painfulness of something.
No.
1) healing is primarily done by healers, you are simply making sure your HP is at a level to surivive. That's part of the surival, not mitigation.
Mitigation is what you do to reduce damage. You can have as much HP as you can, but if the hit exceeds taht hp you need to reduce the hit.
2) Self healing from NF is classified as sustain. Its useful to use if you know you will live from a tankbuster with cooldowns, then go ahead and use NF to help self heal/sustain after the hit.
NF, Aurora & co. help you to stay alive while tanking mobs for example - but mitigation actually means reducing or preventing dmg, not regenerating.
It depends on how you view things.
Some people, take "Mitigation" to mean exclusively reducing incoming damage to your HP bar (So Damage Reduction effects or Shields)
Others can take the notion that "Mitigation" means to simply reduce the effect of an incoming attack (For example, "Mitigation is anything that contributes to a Healer needing to heal you for less")
With the second interpretation, Healing can be included in mitigation.
An example would be if 3 tanks with 100,000 HP take a hit of 90,000 damage and:
- Tank A did nothing and ate the entire 90,000 damage and is now left at 10,000 HP
- Tank B used a CD that reduced incoming damage by 50%. This means he gets hit for 45,000 damage and is left at 55,000 HP
- Tank C eats the entire 90,000 damage, but then uses a CD that heals for 50% of his maximum health and so is left at 60,000 HP
In these situations, both Tank B and Tank C have effectively reduced the severity of this attack and thus can be considered to have "Mitigated" it.
The one caveat with Healing as mitigation, is that it is ineffective at preventing you from dying outright to a particular source of damage. I.e. If in the above scenario the incoming attack did 100,000 or more damage, Tank C would die before he could self heal. (This particular caveat was a primary issue with 2.0 Warrior, who was focused more so on self healing and thus struggled in a particular fight that would one shot them)
Healing isn’t mitigating any damage, it is recovering from damage already sustained. This is why warrior was so bad in 2.0, it had no mitigation, it survived purely on recovery. So what did that mean for mechanics that one shot the warrior? Death, because they had nothing to mitigate the damage.
There is a case to be made however for thrill of battle. A move that grants you a +20% increase to max hp and heals you for the amount it increases your health, this will essentially always give you a 20% hp buffer no matter when you use it, even at full hp, working similarly to a mitigation tool (though not quite as effective as actual mitigation).
So no, healing is not mitigation, does that mean you shouldn’t use it? No it doesn’t. If you can provide healing that doesn’t take away from your dps (equilibrium, storm’s path, nascent flash on the MT) there is absolutely no reason you shouldn’t be using it, you’re helping keep yourself and your tank alive at no cost helping your healers conserve their mp.
Healer have some mitigation tools.
But healing itself isn't mitigation.
As others have said, mitigation and healing are separate things.
Think of it like this: Mitigation is the shield that minimizes injury for you, while healing is the first aid kit for the scrapes that got past your shielding (or of course bigger injuries from either not using shield when you should or just plain unavoidable damage).
From a literal definition viewpoint, mitigation just means lessening or decreasing the effect of something, usually with the connotation of the thing being lessened being negative or harmful. In that sense healing could be seen as mitigation against the effects of the harm or damage done. It really depend on what you are conceptually trying to mitigate, the harmful thing itself or the harmful effects of the thing, where trying to mitigate the thing itself would be framed as preventative while trying to mitigate the effects would be framed as being a reaction to the thing already occurring.
However, in MMO lingo mitigation tends to refer specifically to preventative measures to lessen or decrease incoming damage. Healing is done after the damage is done to recoup the loss of health, and thus is not preventative and is often classified as being "sustain". So within the context of an MMO, it is best to stick to this commonly accepted classification.
It depends on the context.
Healing isn't damage mitigation. It has no impact on the amount of damage you'll take. This is in contrast to a skill like rampart that reduces your incoming damage.
Healing can mitigate your risk of death, so it is mitigation in the broader context of tank survivability; however, it's worth noting that when people talk about mitigation, they're usually talking about damage mitigation.
Last edited by winsock; 03-07-2020 at 05:24 AM.
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