Results -9 to 0 of 41

Threaded View

  1. #17
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Slower the better, generally, for both RDM and SMN. As Saber mentioned the sets I created are currently 2.50, 2.50 and 2.48, where previous sets were similarly having an option at 2.50 and 2.48.

    RDM can appreciate a little to help make slide-casting easier, but it's not ideal for damage sake and does nothing for melee (only the verfinisher and scorch) and nothing for the oGCD abilities (CaC, Displacement/Engagement, C6 and Fleche). While it does speed up mana generation, it takes far too much speed to get to the point of extra combos in a given window, especially with Manafication thrown into the mix.

    SMN wants to minimise and avoid SpS, but a bit of Speed can help make Demi-Summon windows consistent for achieving the target 8 WW/SF but even then you're not needing more than 2.48 even with high ping (speaking as one playing from Narnia). Even right now I'm running base speed and while I feel the windows being tighter, I can just change my methods to make 8 WW and SF more consistent.

    DoTs make such a tiny fraction of end AoE damage when the majority of what we do is either pet based cleave through Garuda, her (and Titan's) EAs, Enkindle and Demi Enkindles, or through our cleave oGCDs all of which benefit insignificantly, or not at all, from Speed. Saying that we want it for AoE is outright wrong when we benefit far more from the substats that benefit everything we do, especially after having just suffered a core DoT potency nerf!

    I'm not sure why bringing up Bane range when Brand is also 8y, but you can still hit all of a pack with 5y actions with sensible targeting provided a tank clusters right.
    (0)
    Last edited by Nemekh; 02-27-2020 at 06:20 PM.