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  1. #1
    Player
    NessaWyvern's Avatar
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    Sep 2013
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    Gridania
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    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96

    So RDM and SpellSpeed...

    Does RDM have a minimum threshold for SpellSpeed?
    I have read everywhere that it is a pretty useless stat for RDM, since they have no dots and the like, so I have stripped a lot of spellspeed off.

    I am wondering if there is a point where you have to keep some on, or should you just remove all of it, if you can?

    I am at 1164 spellspeed on RDM, and thinking of stripping more off, but spells are starting to feel slow.
    (0)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  2. #2
    Player
    Sunako's Avatar
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    Nov 2013
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    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    should you just remove all of it, if you can?

    Yes
    (6)

  3. #3
    Player
    NessaWyvern's Avatar
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    Sep 2013
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    Gridania
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    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Sunako View Post
    should you just remove all of it, if you can?

    Yes
    Okay, thank you very much Might take a bit of adjustment to get used to the slow spells, but moar damage!
    (0)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  4. #4
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Well what its really good for since RDMs don't have DoTs... is really just the spell going off faster.

    Consider how an RDM's general actions work... its Jolt + a Verspell. The casting time on the second spell is non existent. ONLY the casting time on the first spell matters. BUT... the shorter that is, the faster you can move after a cast.

    So really its only benefit is being able to stand longer in an AoE before moving out of it.

    What it really does mostly is just improve RDM mobility to cast on the run.

    So... what's it worth to you?

    Do you want more DPS or more Mobility, because that's really what its about for RDM.

    ALSO consider how many other caster jobs you play and how much as you will be sharing gear with them. Something like SMN while Crit, Direct, and Determination are the first considerations... you can't go too low on Spell Speed or it will affect your DoTs. Black Mage or BLM has other considerations with spell speed.

    So your decision may even get more complicated depending on the other Mage Jobs you play.
    (1)

  5. #5
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Silverquick View Post
    Well what its really good for since RDMs don't have DoTs... is really just the spell going off faster.

    Consider how an RDM's general actions work... its Jolt + a Verspell. The casting time on the second spell is non existent. ONLY the casting time on the first spell matters. BUT... the shorter that is, the faster you can move after a cast.

    So really its only benefit is being able to stand longer in an AoE before moving out of it.

    What it really does mostly is just improve RDM mobility to cast on the run.

    So... what's it worth to you?

    Do you want more DPS or more Mobility, because that's really what its about for RDM.

    ALSO consider how many other caster jobs you play and how much as you will be sharing gear with them. Something like SMN while Crit, Direct, and Determination are the first considerations... you can't go too low on Spell Speed or it will affect your DoTs. Black Mage or BLM has other considerations with spell speed.

    So your decision may even get more complicated depending on the other Mage Jobs you play.
    SMN doesnt want spell speed and having DOTs doesnt automatically mean spell speed is desirable. Whilst ss increases the damage of dots slightly, increasing your crit increases your damage more. SS primary purpose is getting classes to a point where you can fit your rotation in comfortably then prioritise better stats.

    For the record its looking like the lowest GCD will be going on SMN this tier is 2.48, the only caster that looks like it needs any kind of speed is BLM and thats for squeezing out casts not for the dot damage

    Edit Skill to spell
    (7)
    Last edited by ReiMakoto; 02-27-2020 at 07:15 AM.

  6. #6
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
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    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ReiMakoto View Post
    SMN doesnt want skill speed and having DOTs doesnt automatically mean skillspeed is desirable. Whilst ss increases the damage of dots slightly, increasing your crit increases your damage more. SS primary purpose is getting classes to a point where you can fit your rotation in comfortably then prioritise better stats.
    I think you mean to say Spell Speed, But either way, I didn't say make it a primary or even say its a primary...

    ....I said you can't go too low with it or it will affect your DoTs.
    (1)

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
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    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Silverquick View Post
    I think you mean to say Spell Speed, But either way, I didn't say make it a primary or even say its a primary...

    ....I said you can't go too low with it or it will affect your DoTs.
    What im trying to point out is the effect on the DOTs is so Negligible that most opt to have 0 Spell Speed so it shouldnt even be a consideration
    (4)
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  8. #8
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Well, I hate playing BLM, so I think I honestly don't need spellspeed that much, so I'll be stripping all I can.
    Thank you for all your replies and input so far
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  9. #9
    Player
    BOFH's Avatar
    Join Date
    May 2019
    Posts
    3
    Character
    Merlinaux Marinterre
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    The way RDM works is you hard-cast a spell with a short casting time, and then use your Dualcast buff to instantly cast a spell that would normally have a really long cast time.

    For example at RDM 80, you would hard-cast Jolt II then Dualcast Veraero, hard-cast Verstone then Dualcast Verthunder, hard-cast Verfire then Dualcast Veraero, etc.

    You consistently use a 2 second cast time spell to get a Dualcast buff, then you laugh at the 5 second cast time of the next spell.

    Spell speed is pretty much useless on RDM because of this, everything has a 2 second cast time anyways. Then you throw in a built-in oGCD window for double-weaving abilities, and you have a very smooth class setup.
    (0)

  10. #10
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
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    Gridania
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    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Very cool, I was wondering if would affect when people use their raid buffs, as it might take slightly longer to get the mana required for the melee combo, but considering I don't do savage raids anyway (But I would like to at some point) it doesn't really affect me at the moment.
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

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