Maybe a suggestion for an alternative - don't necessarily make coffers drop, but (not sure if technically possible) change the drop algorithm in a way that only drops weapons for the current party setup? It wouldn't mean you get a weapon right with the first drop (luck set aside), but it would a least increase the chance to see what you want.
I'm taking Lore way too seriously. And I'm not sorry about that.
Sure, that would also help. In fact, the chance of getting your weapon would be the same that way (1 out of 8).Maybe a suggestion for an alternative - don't necessarily make coffers drop, but (not sure if technically possible) change the drop algorithm in a way that only drops weapons for the current party setup? It wouldn't mean you get a weapon right with the first drop (luck set aside), but it would a least increase the chance to see what you want.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
A little bit of adversity does wonders for long term retention though. Not to the extent of making player's lives misery, but just ensuring there's a little bit of a struggle to get the job done. An easy example of this would be my own static. We went on hiatus at around 8 weeks after the release of E1-4 Savage because we were simply done with all the gear both for our mains and even alt jobs for those who were wanting that. That's too quick for my tastes, I ended up just helping random statics through their prog for the rest of the tier to get my fix.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
The struggle for weapons honestly isn't what keeps me coming back to the content. For example, when Hades was released I (and many many more people) already had i470 or i475-Weapons so the i465 weapons there didn't even matter to me. I was running the content anyway.
For Trials like Ruby with weapons I consider an upgrade, I usually try to get 2-3 Weapons for the jobs I play most. But those weapons aren't what's motivating me. If I don't enjoy the content I won't do more then 10 runs anway. If I have those weapons by then, great - if not I'll just settle on my main, because it's the weapon I need most for Savage, and be done with it. So bad RNG won't make me run it more often - I just quit and cut my losses at some point.
But if I like the content I'll keep running it anyway, even after I got all the weapons I wanted: for Mounts, the glamour-items, whatever. I kept running Trials just because I wanted the chocobo-glamour or with nothing to gain but the trophy. While someone said the mount doesn't matter until a few patches, there are still a lot of people trying to get it as soon as possible. So no, I don't think the content would be dead after week 1 just because they would better the weapon-drop-situation.
Last edited by Pepsi_Plunge; 02-27-2020 at 11:41 PM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
That's because you don't care about log runs. Many people like to compete to increase their ranking and being left out of the race just because rng didn't bless you would suck. Not even mentioning how many pieces of gear were utterly useless and were simply left on the floor or to rot in somebody's inventory back when we didn't have the current drop system.A little bit of adversity does wonders for long term retention though. Not to the extent of making player's lives misery, but just ensuring there's a little bit of a struggle to get the job done. An easy example of this would be my own static. We went on hiatus at around 8 weeks after the release of E1-4 Savage because we were simply done with all the gear both for our mains and even alt jobs for those who were wanting that. That's too quick for my tastes, I ended up just helping random statics through their prog for the rest of the tier to get my fix.
For me it's alliance raids I'd like to touch up on the loot system four. Having the last boss drop four pieces of gear and letting it be any pieces from the raid is a step i the right direction. But when you're trying to get a specific piece to drop, it's frustrating running them over and over. At least with ex trials it's just the one fight you have to repeat, and you're guaranteed to be able to get a weapon after getting 10 tokens. In alliance raids you could run it 20 times with no token system for loot and never see the specific piece you're after drop.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
The amount of work necessary to even get to that to the point of having to compete once a week with 7 other people in order to get a weapon in savage doesn't even compare to a Ruby weapon run though.
One you can farm as many times you want, for as long as you want, while the other you need a party of competent people that haven't done it yet if you even want to see the loot at the end. It's only been a week and we're already starting to see people not giving two s**ts about weapons and instantly leaving the instance after the boss is dead because all they care about is the mount, without even looting the weapons. It's not that difficult to get yours.
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