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  1. #31
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ShariusTC View Post
    That will defeat the purposes of using 10 token to get weapon from npc
    No it won't. It's still the same.
    (0)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  2. #32
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Maybe a suggestion for an alternative - don't necessarily make coffers drop, but (not sure if technically possible) change the drop algorithm in a way that only drops weapons for the current party setup? It wouldn't mean you get a weapon right with the first drop (luck set aside), but it would a least increase the chance to see what you want.
    (2)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  3. #33
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RicaRuin View Post
    Maybe a suggestion for an alternative - don't necessarily make coffers drop, but (not sure if technically possible) change the drop algorithm in a way that only drops weapons for the current party setup? It wouldn't mean you get a weapon right with the first drop (luck set aside), but it would a least increase the chance to see what you want.
    Sure, that would also help. In fact, the chance of getting your weapon would be the same that way (1 out of 8).
    (0)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  4. #34
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gula View Post
    RNG keeps the content played.
    That doesn't mean the design is good or it isn't frustrating.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #35
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    That doesn't mean the design is good or it isn't frustrating.
    A little bit of adversity does wonders for long term retention though. Not to the extent of making player's lives misery, but just ensuring there's a little bit of a struggle to get the job done. An easy example of this would be my own static. We went on hiatus at around 8 weeks after the release of E1-4 Savage because we were simply done with all the gear both for our mains and even alt jobs for those who were wanting that. That's too quick for my tastes, I ended up just helping random statics through their prog for the rest of the tier to get my fix.
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #36
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    The struggle for weapons honestly isn't what keeps me coming back to the content. For example, when Hades was released I (and many many more people) already had i470 or i475-Weapons so the i465 weapons there didn't even matter to me. I was running the content anyway.

    For Trials like Ruby with weapons I consider an upgrade, I usually try to get 2-3 Weapons for the jobs I play most. But those weapons aren't what's motivating me. If I don't enjoy the content I won't do more then 10 runs anway. If I have those weapons by then, great - if not I'll just settle on my main, because it's the weapon I need most for Savage, and be done with it. So bad RNG won't make me run it more often - I just quit and cut my losses at some point.

    But if I like the content I'll keep running it anyway, even after I got all the weapons I wanted: for Mounts, the glamour-items, whatever. I kept running Trials just because I wanted the chocobo-glamour or with nothing to gain but the trophy. While someone said the mount doesn't matter until a few patches, there are still a lot of people trying to get it as soon as possible. So no, I don't think the content would be dead after week 1 just because they would better the weapon-drop-situation.
    (0)
    Last edited by Pepsi_Plunge; 02-27-2020 at 11:41 PM.
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  7. #37
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sebazy View Post
    A little bit of adversity does wonders for long term retention though. Not to the extent of making player's lives misery, but just ensuring there's a little bit of a struggle to get the job done. An easy example of this would be my own static. We went on hiatus at around 8 weeks after the release of E1-4 Savage because we were simply done with all the gear both for our mains and even alt jobs for those who were wanting that. That's too quick for my tastes, I ended up just helping random statics through their prog for the rest of the tier to get my fix.
    That's because you don't care about log runs. Many people like to compete to increase their ranking and being left out of the race just because rng didn't bless you would suck. Not even mentioning how many pieces of gear were utterly useless and were simply left on the floor or to rot in somebody's inventory back when we didn't have the current drop system.
    (0)

  8. #38
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    For me it's alliance raids I'd like to touch up on the loot system four. Having the last boss drop four pieces of gear and letting it be any pieces from the raid is a step i the right direction. But when you're trying to get a specific piece to drop, it's frustrating running them over and over. At least with ex trials it's just the one fight you have to repeat, and you're guaranteed to be able to get a weapon after getting 10 tokens. In alliance raids you could run it 20 times with no token system for loot and never see the specific piece you're after drop.
    (1)

  9. #39
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuSaarva View Post
    actually you got at least 8 weapon of your choosing + countless other weapons.
    Not when you're saving tokens for the mount, you don't.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  10. #40
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    The amount of work necessary to even get to that to the point of having to compete once a week with 7 other people in order to get a weapon in savage doesn't even compare to a Ruby weapon run though.

    One you can farm as many times you want, for as long as you want, while the other you need a party of competent people that haven't done it yet if you even want to see the loot at the end. It's only been a week and we're already starting to see people not giving two s**ts about weapons and instantly leaving the instance after the boss is dead because all they care about is the mount, without even looting the weapons. It's not that difficult to get yours.
    (0)

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