RNG keeps the content played.
This. If you change it to coffers and you can get the weapon you want/need after 1 Kill, it would be dead content after week 1.
Don't use the Gwiber as an argument, Mount Farming isn't as much an incentive as the weapons are. True Mount farming mostly starts 1-2 patches later with better drop rates and token exchange.
You can already get your weapon after 1 kill, many do.This. If you change it to coffers and you can get the weapon you want/need after 1 Kill, it would be dead content after week 1.
Don't use the Gwiber as an argument, Mount Farming isn't as much an incentive as the weapons are. True Mount farming mostly starts 1-2 patches later with better drop rates and token exchange.
Back when extremes were first intoruduced, the game only had 8 jobs. We now have 17 jobs - Its time to either have the trials drop two tokens by default, have them drop two weapons instead of 1, or have them drop a coffer. Back when Ifrit/Titan/Garuda extreme was introduced you had a 12% or so chance of getting your weapon and back then, mounts wern't a thing, atleast until the following patch, and yet it was still farming through the whole patch. By contrast, we now have only about a 5% chance of getting a weapon you want.
I farmed ruby weapon non-stop for 4 days, almost 80 kills, literally never saw the GNB or SCH weapon drop, EVER, yet i saw the mount twice and the crafting material 6 times - Those are supposed to be the rare items, not the weapons, and when they drop more times than you even SEE the weapons, let alone actually getting the weapons, then you know there is a problem.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
actually you got at least 8 weapon of your choosing + countless other weapons.You can already get your weapon after 1 kill, many do.
Back when extremes were first intoruduced, the game only had 8 jobs. We now have 17 jobs - Its time to either have the trials drop two tokens by default, have them drop two weapons instead of 1, or have them drop a coffer. Back when Ifrit/Titan/Garuda extreme was introduced you had a 12% or so chance of getting your weapon and back then, mounts wern't a thing, atleast until the following patch, and yet it was still farming through the whole patch. By contrast, we now have only about a 5% chance of getting a weapon you want.
I farmed ruby weapon non-stop for 4 days, almost 80 kills, literally never saw the GNB or SCH weapon drop, EVER, yet i saw the mount twice and the crafting material 6 times - Those are supposed to be the rare items, not the weapons, and when they drop more times than you even SEE the weapons, let alone actually getting the weapons, then you know there is a problem.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
A little bit of adversity does wonders for long term retention though. Not to the extent of making player's lives misery, but just ensuring there's a little bit of a struggle to get the job done. An easy example of this would be my own static. We went on hiatus at around 8 weeks after the release of E1-4 Savage because we were simply done with all the gear both for our mains and even alt jobs for those who were wanting that. That's too quick for my tastes, I ended up just helping random statics through their prog for the rest of the tier to get my fix.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
That's because you don't care about log runs. Many people like to compete to increase their ranking and being left out of the race just because rng didn't bless you would suck. Not even mentioning how many pieces of gear were utterly useless and were simply left on the floor or to rot in somebody's inventory back when we didn't have the current drop system.A little bit of adversity does wonders for long term retention though. Not to the extent of making player's lives misery, but just ensuring there's a little bit of a struggle to get the job done. An easy example of this would be my own static. We went on hiatus at around 8 weeks after the release of E1-4 Savage because we were simply done with all the gear both for our mains and even alt jobs for those who were wanting that. That's too quick for my tastes, I ended up just helping random statics through their prog for the rest of the tier to get my fix.
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