

E4S was farmed all the way up to 5.2 when the weekly lockout was removed. If wouldn't shorten the ammount of time people farm it for, if that's what you're wondering, as is evident by what i just said.Yes, but the point is you can get only one coffer per week in savage. The coffer being a coffer is to make up for that limitation; you’re right about the increasing number of classes, but that’s a problem because how often anything drops is capped while the content is current.
With the EX trials you can run it as many times as you want. You could take an entire weekend clearing it and get every single weapon just with the totems; if you spent a weekend running Eden’s Verse Savage, you’d still have at most four drops if you won something on every one of the raids. If your drops were also guaranteed to be the weapon you needed any time you won it, you could have every single weapon in an afternoon.
I see what you’re trying to go for, but the coffers solve a problem that only really exists because of the increased number of classes combined with the weekly limitation. If you wanted to go this route for current-content trials as well, you’d want a lock like the Copied Factory had all through 5.1, where you could win only one piece of loot per week (while the trial was the current content, anyway). Even still you’d be able to farm it far faster because the totems are for every clear rather than only being given once a week like the Manufactured Coin was, or raid tokens are.
Without the weekly limit, giving out an open-ended number of coffers you can turn into any weapon would turn the trial into a much faster weapon faucet.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

That will defeat the purposes of using 10 token to get weapon from npc

I disagree with this. I think Extreme/Savage primal weapons shouldn't be too easy to get.
Worst case scenario, you just have to do the trial 10 times to exchange it for tokens. That's already easy enough in my opinion ...
Assuming the intended acquisition time for anyone to get a specific weapon were to be the same even with RNG's removal, I'd prefer to keep the system we have now, as it at least gives some small benefit for leveling multiple jobs.


Maybe a suggestion for an alternative - don't necessarily make coffers drop, but (not sure if technically possible) change the drop algorithm in a way that only drops weapons for the current party setup? It wouldn't mean you get a weapon right with the first drop (luck set aside), but it would a least increase the chance to see what you want.
I'm taking Lore way too seriously. And I'm not sorry about that.


Sure, that would also help. In fact, the chance of getting your weapon would be the same that way (1 out of 8).Maybe a suggestion for an alternative - don't necessarily make coffers drop, but (not sure if technically possible) change the drop algorithm in a way that only drops weapons for the current party setup? It wouldn't mean you get a weapon right with the first drop (luck set aside), but it would a least increase the chance to see what you want.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


The struggle for weapons honestly isn't what keeps me coming back to the content. For example, when Hades was released I (and many many more people) already had i470 or i475-Weapons so the i465 weapons there didn't even matter to me. I was running the content anyway.
For Trials like Ruby with weapons I consider an upgrade, I usually try to get 2-3 Weapons for the jobs I play most. But those weapons aren't what's motivating me. If I don't enjoy the content I won't do more then 10 runs anway. If I have those weapons by then, great - if not I'll just settle on my main, because it's the weapon I need most for Savage, and be done with it. So bad RNG won't make me run it more often - I just quit and cut my losses at some point.
But if I like the content I'll keep running it anyway, even after I got all the weapons I wanted: for Mounts, the glamour-items, whatever. I kept running Trials just because I wanted the chocobo-glamour or with nothing to gain but the trophy. While someone said the mount doesn't matter until a few patches, there are still a lot of people trying to get it as soon as possible. So no, I don't think the content would be dead after week 1 just because they would better the weapon-drop-situation.
Last edited by Pepsi_Plunge; 02-27-2020 at 11:41 PM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
For me it's alliance raids I'd like to touch up on the loot system four. Having the last boss drop four pieces of gear and letting it be any pieces from the raid is a step i the right direction. But when you're trying to get a specific piece to drop, it's frustrating running them over and over. At least with ex trials it's just the one fight you have to repeat, and you're guaranteed to be able to get a weapon after getting 10 tokens. In alliance raids you could run it 20 times with no token system for loot and never see the specific piece you're after drop.
The amount of work necessary to even get to that to the point of having to compete once a week with 7 other people in order to get a weapon in savage doesn't even compare to a Ruby weapon run though.
One you can farm as many times you want, for as long as you want, while the other you need a party of competent people that haven't done it yet if you even want to see the loot at the end. It's only been a week and we're already starting to see people not giving two s**ts about weapons and instantly leaving the instance after the boss is dead because all they care about is the mount, without even looting the weapons. It's not that difficult to get yours.
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