They already give you totems for this exact reason. It only takes 10 clears top to get your weapon. Non issue.With now 17 different weapons to drop, the chance to get the weapon you need is very low in Ex-trials. In fact I've seen the mount drop twice so far in Ruby Ex, but never one of the three weapons I'd actually like to have. So it would be nice to replace the random weapon drop with weapon coffer instead, like in Savage. Then everyone has a chance to get the weapon they actually need.


Again: Nothing would change in this regard. 10 totems = get a weapon. The same like back in HW (I don't know if tokens were a thing back in ARR). But since HW we got 4 more classes, so 4 more weapons, so the chance for your weapon dropping while farming those 10 tokens went further down from expansion to expansion while everything else stayed the same. Next expansion we'll have 19 weapons eventually, lowering the odds once more.
Weapon Coffers would balance this. That's all. I mean, many of us are grinding for more than one weapon. So we hope, of course, to get the main one along the road so we can spend our totems on our secondary job (or vice versa).
Last edited by Pepsi_Plunge; 02-27-2020 at 08:36 AM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
It could potentially be worse.Again: Nothing would change in this regard. 10 totems = get a weapon. The same like back in HW (I don't know if tokens were a thing back in ARR). But since HW we got 4 more classes, so 4 more weapons, so the chance for your weapon dropping while farming those 10 tokens went further down from expansion to expansion while everything else stayed the same. Next expansion we'll have 19 weapons eventually, lowering the odds once more.
Weapon Coffers would balance this. That's all.
You're currently guaranteed a weapon after 10 runs.
With coffers, you'd simply have a 1/8 change of getting a weapon. RNG being what it is... it could take you 15, even 20 runs to get it.


The totems stay, of course. What I'm trying to do is to balance the handicap in RNG we got since HW (through adding more jobs = more weapons = lower chance for your specific weapon to drop) - not to make it worse.
Let's compare it to savage: With 8 runs you can get one weapon of your choice through books, most likley one weapon of your choice through weapon coffer (statistically you should get one, in a fair static it is actually guaranteed) and the small chance for your weapon to drop at random.
In Ex-Trials you get in 10 runs one weapon of your choice through books with the small chance for your weapon to drop at random.
So it's most likley 2 weapons in 8 runs (Savage) to 1 weapon in 10 (Ex).
Of course, Savage is harder as has a weekly limit but the savage weapon is also much better.
Last edited by Pepsi_Plunge; 02-27-2020 at 08:50 AM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/





The totems guarantee you a weapon after 10 runs. If they changed it to coffers, the totems would go away. For weapons at least.


Why? The books stayed in savage too when they added the coffers. They even added them ON TOP of the random dropping weapon while removing nothing.
In Alexander you got a random weapon and a book (8 for a weapon). Since Omega we are getting a random weapon, a book (still 8 for a weapon) AND a weapon coffer.
Also, once again, the goal is to compensate for the dropping odds we get with every expanision on our chance of getting 2(!) weapons in 10 runs / for our main weapon along with the totems to spare for another weapon. 1 weapon in 10 runs was already guaranteed in HW through totems. So that has to stay, obviously.
Last edited by Pepsi_Plunge; 02-27-2020 at 09:08 AM.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/





Yes, and savage is once a week. Unless you are saying you want to only run ex fights once a week?Why? The books stayed in savage too when they added the coffers. They even added them ON TOP of the random dropping weapon while removing nothing.
Also, once again, the goal is to compensate for the lowered odds we get in every expanision for our chance of getting 2(!) weapons in 10 runs. 1 weapon in 10 runs was already guaranteed in HW through totems. So that has to stay, obviously.
They want the content to last more than a week. Being able to gear every job in a day with weapon coffers goes against that.
Last edited by Valkyrie_Lenneth; 02-27-2020 at 09:11 AM.


It was once a week in Alexander too. Nothing changed on that front. I'm trying one more time, then I'm done with it:
We can all agree that the dropping chance for your main weapon decreased with each expansion. More weapons = lower chance. To compensate those dropping odds they added a weapon coffer to the drops in savage while changing nothing else.
What I'm suggesting now is the same for Ex-Trials: To compensate the dropping odds I'd like to replace the random drop in Ex with a weapon coffer while changing nothing else.
It would be the same adjustment. Less even, as I would personally suggest the replace the weapon with a coffer, not to add it on top of it.
Last edited by Pepsi_Plunge; 02-27-2020 at 09:24 AM.
how about no tokens at all instead and boss still drops 1 random weapon per kill.


Yes, but the point is you can get only one coffer per week in savage. The coffer being a coffer is to make up for that limitation; you’re right about the increasing number of classes, but that’s a problem because how often anything drops is capped while the content is current.
With the EX trials you can run it as many times as you want. You could take an entire weekend clearing it and get every single weapon just with the totems; if you spent a weekend running Eden’s Verse Savage, you’d still have at most four drops if you won something on every one of the raids. If your drops were also guaranteed to be the weapon you needed any time you won it, you could have every single weapon in an afternoon.
I see what you’re trying to go for, but the coffers solve a problem that only really exists because of the increased number of classes combined with the weekly limitation. If you wanted to go this route for current-content trials as well, you’d want a lock like the Copied Factory had all through 5.1, where you could win only one piece of loot per week (while the trial was the current content, anyway). Even still you’d be able to farm it far faster because the totems are for every clear rather than only being given once a week like the Manufactured Coin was, or raid tokens are.
Without the weekly limit, giving out an open-ended number of coffers you can turn into any weapon would turn the trial into a much faster weapon faucet.
Last edited by Packetdancer; 02-27-2020 at 09:45 AM.
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