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  1. #11
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Quote Originally Posted by Seraphor View Post
    Then people would roll on weapons they don't need.
    Greeding when someone needs? The need roll always wins. You can't roll on a weapon already in your inventory.
    (0)

  2. #12
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sebazy View Post
    Regardless, what's wrong with using tokens? I've had to burn my first 10 before saving up for a mount many a time, it's just part of the progression imho.
    There is nothing wrong with it. And replacing the random drop with a weapon coffer would change nothing about it. You can still buy a weapon with 10 tokens if you didn't get your weapon while farming or for another weapon you need, just like it is now.
    (0)
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  3. #13
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    The thing is, with savage you only get one drop attempt per week. With EX, you can keep running it and get a weapon every run. There would be no reason for totems other than pity mounts if EXs dropped coffers
    (2)

  4. #14
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    535
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    I agree in that RNG keeps the content alive.
    It's only a week since patch.
    (0)

  5. #15
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Pepsi_Plunge View Post
    With now 17 different weapons to drop, the chance to get the weapon you need is very low in Ex-trials. In fact I've seen the mount drop twice so far in Ruby Ex, but never one of the three weapons I'd actually like to have. So it would be nice to replace the random weapon drop with weapon coffer instead, like in Savage. Then everyone has a chance to get the weapon they actually need.
    They already give you totems for this exact reason. It only takes 10 clears top to get your weapon. Non issue.
    (1)

  6. #16
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EaMett View Post
    They already give you totems for this exact reason. It only takes 10 clears top to get your weapon. Non issue.
    Again: Nothing would change in this regard. 10 totems = get a weapon. The same like back in HW (I don't know if tokens were a thing back in ARR). But since HW we got 4 more classes, so 4 more weapons, so the chance for your weapon dropping while farming those 10 tokens went further down from expansion to expansion while everything else stayed the same. Next expansion we'll have 19 weapons eventually, lowering the odds once more.

    Weapon Coffers would balance this. That's all. I mean, many of us are grinding for more than one weapon. So we hope, of course, to get the main one along the road so we can spend our totems on our secondary job (or vice versa).
    (0)
    Last edited by Pepsi_Plunge; 02-27-2020 at 08:36 AM.
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  7. #17
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    Again: Nothing would change in this regard. 10 totems = get a weapon. The same like back in HW (I don't know if tokens were a thing back in ARR). But since HW we got 4 more classes, so 4 more weapons, so the chance for your weapon dropping while farming those 10 tokens went further down from expansion to expansion while everything else stayed the same. Next expansion we'll have 19 weapons eventually, lowering the odds once more.

    Weapon Coffers would balance this. That's all.
    It could potentially be worse.
    You're currently guaranteed a weapon after 10 runs.
    With coffers, you'd simply have a 1/8 change of getting a weapon. RNG being what it is... it could take you 15, even 20 runs to get it.
    (0)

  8. #18
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seraphor View Post
    It could potentially be worse.
    You're currently guaranteed a weapon after 10 runs.
    With coffers, you'd simply have a 1/8 change of getting a weapon. RNG being what it is... it could take you 15, even 20 runs to get it.
    The totems stay, of course. What I'm trying to do is to balance the handicap in RNG we got since HW (through adding more jobs = more weapons = lower chance for your specific weapon to drop) - not to make it worse.

    Let's compare it to savage: With 8 runs you can get one weapon of your choice through books, most likley one weapon of your choice through weapon coffer (statistically you should get one, in a fair static it is actually guaranteed) and the small chance for your weapon to drop at random.
    In Ex-Trials you get in 10 runs one weapon of your choice through books with the small chance for your weapon to drop at random.

    So it's most likley 2 weapons in 8 runs (Savage) to 1 weapon in 10 (Ex).

    Of course, Savage is harder as has a weekly limit but the savage weapon is also much better.
    (0)
    Last edited by Pepsi_Plunge; 02-27-2020 at 08:50 AM.
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


  9. #19
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Pepsi_Plunge View Post
    The totems stay, of course. What I'm trying to do is to balance the handicap in RNG we got since HW (through adding more jobs = more weapons = lower chance for your specific weapon to drop) - not to make it worse.
    The totems guarantee you a weapon after 10 runs. If they changed it to coffers, the totems would go away. For weapons at least.
    (2)

  10. #20
    Player
    Pepsi_Plunge's Avatar
    Join Date
    Nov 2018
    Location
    Limsa Lominsa
    Posts
    927
    Character
    Pepsi Plunge
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The totems guarantee you a weapon after 10 runs. If they changed it to coffers, the totems would go away. For weapons at least.
    Why? The books stayed in savage too when they added the coffers. They even added them ON TOP of the random dropping weapon while removing nothing.
    In Alexander you got a random weapon and a book (8 for a weapon). Since Omega we are getting a random weapon, a book (still 8 for a weapon) AND a weapon coffer.

    Also, once again, the goal is to compensate for the dropping odds we get with every expanision on our chance of getting 2(!) weapons in 10 runs / for our main weapon along with the totems to spare for another weapon. 1 weapon in 10 runs was already guaranteed in HW through totems. So that has to stay, obviously.
    (1)
    Last edited by Pepsi_Plunge; 02-27-2020 at 09:08 AM.
    Pepsis Eorzea-Tagebuch:
    https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/


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