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Thread: Tenacity

  1. #1
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90

    Tenacity

    Is it time to rework / remove this stat like they did with Parry?

    DH / CRIT being the best for everything all the time is annoying.

    (8)

  2. #2
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    The game is too simple to give people diverse viable choices.
    (18)

  3. #3
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Nope, get in line bud. Piety rework comes first
    (11)

  4. #4
    Player
    reivaxe's Avatar
    Join Date
    Aug 2014
    Posts
    1,193
    Character
    Jellicle Jayde
    World
    Maduin
    Main Class
    Gladiator Lv 90
    I mean, it's up to you if you wanna use it or not.

    This game has pretty much zero horizontal progression outside of melding, you wanna go full Ten then don't let the BiS folks stop you. Don't have to wait for SE to make it meta.
    *Shrug
    (2)

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I'd rather they adjust stats so Crit + DH isn't king for pretty much every job in the game as opposed to just deleting unused stats...

    For example, Tanks should get more damage from Tenacity than from Determination (I mean, it is their unique stat...)

    Piety should be... Useful in some way to Healers.

    SkS/SpS should have more impact to make it comparable to Crit/DH (For example, not half-assing which CD's are reduced by it... As a GNB, Gnashing Fang and Sonic Break get reduced CD's from SkS, but No Mercy, Bow Shock and Blasting/Danger Zone don't...)
    (22)

  6. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Maybe. Tenacity will never be any good with how the game is designed (unless they make the damage increase highe than determination). However, they may need the stat for balancing base stat from gear, even though you'll never use it for melds.
    (0)

  7. #7
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.

    Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
    (29)

  8. #8
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Unless there comes a time where having a certain amount of Tenacity specifically is a legitimate requirement to clear a fight, it won't be useful. That's the nature of defensive stats in general. It's required or useless. It's binary.
    (4)

  9. #9
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    {Yes, Please.}
    And take a Piety with you.
    (2)

  10. #10
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamRF View Post
    Maybe. Tenacity will never be any good with how the game is designed (unless they make the damage increase highe than determination). However, they may need the stat for balancing base stat from gear, even though you'll never use it for melds.
    Or they could make the mitigation gained from it more impactful. However it would need to be noticeable outside of someone staring at a spreadsheet before people would start actively considering it as a focus for gear and melds. In the end currently there just feels to be too many players with the "But my DPS" mentality. They'd happily trade 10-20% extra damage mitigation if it meant they did 10 more DPS as a tank then probably blame the healer if they get 1 shotted.

    I'll keep melding skill speed and tenacity on my tank gear just because I don't care about meta and I know it annoys the hell out of people that are under the delusion that having everything perfectly min/maxed is a requirement just to do content.
    (4)

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