Quote Originally Posted by Kalise View Post
Though, it's not entirely about the number of skills. But how you USE those skills.

In FFXIV, a lot of skills are fluff ones. Like, your filler rotation of 123 for melee characters is no different to other games (Or other jobs) filler rotation of 111. Only you need extra keybinds for no reason. Heck, this is made more apparent when PvP and the RP fights will condense this 123 rotation down to a single button...

In a game like Astellia, my Assassin has a core DPS skill set of about 6 buttons. But the way those buttons are used are really interesting, making use of DoT uptime, combo point generation and usage, positioning and even mana management. With those 6 buttons, I actually have so much going on, I don't even use my filler skill.

Throw in the added complexity in that game of managing your Astels (Both their skills as well as your resources for summoning and maintaining them) as well as CC skills which are actually useful to set up for situational damage skills and you get a lot of interesting combat, without having a ton of fluff skills that are often excessive (I.e. Healers with too many heals and not enough places to actually use them. Tanks with a billion CD's but only infrequent TB's to use them on. Extra filler skills to seemingly just add more buttons for the sake of having more buttons etc)
You have a valid opinion and I have heard other people have about the same complaints as you have. In the end I think it's subjective and comes down to personal preference. I may be in the minority, but I kind of like having button bloat and get creative with my slots and keybindings to get all abilities in convenient reach, I wouldn't mind to get some more buttons for all jobs in ffxiv right now, even if they're not part of the core rotation.