Quote Originally Posted by linay View Post
Of course there is because how the game is played affects how the story would be experienced. If they make the story optional for people who don't like story, it's only fair that they make dungeons optional for people who don't like dungeons.

The next thing you know, you have a dungeon that doesn't have a story of why you're there or you have a story that doesn't go to any dungeon/raid.
Yep I agree with you, if you don't like dungeons you shouldn't have to either. And I'm thinking that's one of the reasons they created trusts too, so they feel more like your usual msq instanced events than a dungeon.

Dungeons don't have to be tied to the msq either that's just something square ended up doing. I can go into blackrock depths despite never having done searing gorge or burning steppes, but if I do want to know why I'm in there,I can go find out.