It sounds to me like you're asking for two mutually exclusive things here, though, at least insofar as they want to handle FFXIV. So far as I can tell from this, you want:
- For people to join and be immediately able to jump to endgame raiding, so they can experience endgame and know what it's like.
- To ensure they aren't spoiled on story, so they can go back and play it at some later date.
But clearly what the devs want to do with FFXIV is to tell a story where pieces interconnect. You can't do really any Shadowbringers content that takes you to the Crystarium without (to some extent) spoiling a bit of the Crystal Tower alliance raid storyline. You can't do the Twinning without spoiling at least a little bit of the Alexander and Omega raids. You can't do the Eden raids without spoiling the end result of the choice that a certain character makes in the MSQ. You can't do any ShB content at all without spoiling the entire late-post-Stormblood arc.
There are games where you can do content out-of-order. Where things will scale appropriately, so it doesn't matter if you've finished three other expansions or if this is your first set of quests, and where no storyline in one expansion remotely impacts another one. Where every expansion stands on its own narratively, and nothing that happens in any one expansion is referenced (and thus potentially spoiled) in another, so it doesn't matter what order they're played in. (Or where the game has little to no story at all beyond some sort of shared background meta-narrative that advances in realtime, a'la EvE Online or Elite: Dangerous.)
But I'd argue we have plenty of evidence that's not the game that the FFXIV dev team want to make.
I feel like even if they were to reboot the story and get rid of every element we've already had—no reference to the Calamity, no interactions with the existing NPCs we've met and had extensive interactions with like the Garlond Ironworks crew, or the Eorzean leader NPCs and Aymeric, or Estinien, or the Scions—so that absolutely nothing in the game up to this point were referenced, I suspect they'd still want to reference things in the new saga going forward in it. And then you still have the same problem; even if 6.0 pushes a reset button—throws you onto a new star somewhere without any established NPCs and never references anything prior to it—when 7.0 comes out, it references stuff in 6.0.
What you might be able to do is the Bioware approach, like they did for Mass Effect 2 on Playstation when Mass Effect 1 had not been released there; they made a sort of playable 'comic book' that took you through the story very quickly, letting you make any choices that you would've been able to make in the game, and then created an appropriate world state to import into ME2. SquareEnix could do one of those for each storyline—including 1.0, if they wanted!—and then people would be able to get the story without having to do the grind, and could use jump potions. You could even extend those potions to go to endgame at that point.
But if the ask is "I don't want this game to have ongoing story at all, every expansion should be self-contained with no story elements and characters carried over between them, and where you can do them in any order and at your leisure", I'd argue that's a very different game than FFXIV is—or, arguably, than the dev team seems to ever intend it to be. Or even want to make.
And for a shift that dramatic... well, it strikes me as saying there's flaws in Law and Order, because it doesn't have enough starships and space wizardry. And no matter how much you might enjoy Star Wars, they're two very different things, and there's space in the world for both of them.
(That said, BRB; I'm totally going to go write a procedural legal drama set in the Star Wars universe because it sounds amazing. And there's space in the world for that third thing, too.)



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