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  1. #71
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I'm totally with you OP. Also, fair warning, the playerbase rarely responds well to this topic. XIV is the only MMO I've played where it forces you to do a full completion of the story. Even XI didn't go this route (SE's other MMO, for you folks who may be unfamiliar).

    Sure, FF as a whole may be known for long stories, but this is also an MMO where it draws in all sorts of people - not just FF fans. I've never completed any other FF title myself, only ever played XI and dabbled in 1.0. I'm glad the story exists for those who enjoy it, but I absolutely think it was a poor decision to force people to complete it just to unlock new content.

    And to the argument of "If you don't like the story, this isn't the game for you" - what on earth do you people do once you finish the few hours of story content each patch? For a new player, sure, there is a ton of MSQ to complete (whether or not you want to), but for the large amount of people who are already caught-up, we'd all be stuck twiddling our thumbs if we were only here for the story. Stop hanging onto "THE STORY" as the only reason to play this game.

    Quote Originally Posted by SannaR View Post
    Did you have to do any of the expansions to do most of what XI allowed you to do? No, but if you want to upgrade like any of the JSE you had to go and do at least CoP. Heck you want to do anything in Rhapsody it makes you go through all the other story lines. Even the three mini dlc make you have to have access to certain zones that you can only access if you've gotten to certain points in those expansions. So while XI doesn't do as much gating that XIV does you can't tell me it doesn't or at least didn't do any form of gating specially if you want some bis parts for certain sets.
    Going for BIS was totally up to the person to decide though. If that reward was important enough to them, they would clear the content. The difference here is that SE gave players a choice. They didn't force you to complete 100% of the previous stories just to work on what you actually wanted.
    (4)
    Last edited by Skivvy; 02-26-2020 at 08:15 AM.

  2. #72
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I mean, XI is also A Bit Weird™ by the average MMO standards; using it as your baseline measurement seems to me sort of like judging all automobiles on the road by comparing them to the Tesla Cybertruck.
    (2)

  3. #73
    Player
    dangadget's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Lysander Deschaine
    World
    Coeurl
    Main Class
    Miner Lv 80
    Quote Originally Posted by Skivvy View Post
    I'm totally with you OP. Also, fair warning, the playerbase rarely responds well to this topic. XIV is the only MMO I've played where it forces you to do a full completion of the story. Even XI didn't go this route (SE's other MMO, for you folks who may be unfamiliar).

    Sure, FF as a whole may be known for long stories, but this is also an MMO where it draws in all sorts of people - not just FF fans. I've never completed any other FF title myself, only ever played XI and dabbled in 1.0. I'm glad the story exists for those who enjoy it, but I absolutely think it was a poor decision to force people to complete it just to unlock new content.

    And to the argument of "If you don't like the story, this isn't the game for you" - what on earth do you people do once you finish the few hours of story content each patch? For a new player, sure, there is a ton of MSQ to complete (whether or not you want to), but for the large amount of people who are already caught-up, we'd all be stuck twiddling our thumbs if we were only here for the story. Stop hanging onto "THE STORY" as the only reason to play this game.
    Counterpoint.
    Being invested in the story is the only reason the endgame holds any interest for me whatsoever.
    I could care less about the Ruby Weapon gear, but I'm very interested in whatever connection Shadowhunter has to it.
    Likewise, I don't care about the Edengrace gear in and of itself, but I'm very interested in the continuing story of Rynne and now Gaia.
    It works both ways
    (8)

  4. #74
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by AnimaAnimus View Post
    ----
    I agree with what you're saying. However I don't think they are planning to keep this game going for another 10 years (with live updates). Story will probably end after about 2 expansions I would guess and we will get a whole new MMO.

    Another suggestion I had made in a previous thread (which was also met with just as much criticism) was to treat this whole story from ARR till whatever next expansion will be as 1 saga and then continue the story with a completely new concept/threat without involving any of the previous story elements so people can safely level boost and story skip to that point and enjoy next saga story to the fullest, even though they didn't experience 2.0 till 6.0 . Potentially increasing longevity of this game.

    My concern was that the endgame community would get smaller and smaller with each expansion because the MSQ keeps stacking up. Some players that are up to date with endgame MSQ will stop for whatever reason (bored, switching game, dying irl) while there will be less and less new players coming in due to the hundreds of hours of MSQ. Those new players may be enjoying old MSQ and get to endgame eventually, put it will take longer and longer with each expansion and I'm sure many will never get there because a couple hundred hours is a serious dedication, especially for casual players. It will take many months to get to endgame if you play casually and don't have that much time.

    What also needs to be considered is the fact that combat will be getting more and more boring at lower levels with each expansion, as they lock abilities behind higher levels. Unless they change the system by next expansion. Keeping old MSQ instances relevant will also get harder (could be fixed by adding alternative solo instance by messing with numbers)

    However after this thread I do get the argument for continuous mandatory MSQ, although I don't think the game can last many more expansions with current formula.
    (0)

  5. #75
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Just a head up to the OP. Suggesting this on this forums is a bad idea. The more invested player base congregates here. You would be better off saying you enjoy the taste of dog, then suggesting anything that attacks the sanctity of the MSQ. Some people don't think they should even trim the ARR quests since some npc says one line that hints at something that happens 20 quests later.



    Also they have a tendency to defend anything that makes SE richer. They barely called SE out when they wiggled out of the no gates for SB to the we just meant no gates for new jobs. Or when all the gates caused the servers to melt in SB.



    But hey I guess we all have to have some sort of cause. Some people its sports some people its the MSQ.
    (3)

  6. #76
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by dangadget View Post
    Counterpoint.
    Being invested in the story is the only reason the endgame holds any interest for me whatsoever.
    I could care less about the Ruby Weapon gear, but I'm very interested in whatever connection Shadowhunter has to it.
    Likewise, I don't care about the Edengrace gear in and of itself, but I'm very interested in the continuing story of Rynne and now Gaia.
    It works both ways
    I'm sorry, but the amount of time spent in dungeons/raids/trials from the MSQ in order to continue your story is only the tiniest fraction of the overall hours you spend running around with the hundreds of various quests (far too many of these being awful fetch quests to boot).
    (1)

  7. #77
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    Alright. I’m going to at least address one thing. It’s hilarious to me that the term white knighting has already gotten thrown around.

    It’s not white knighting to state facts. This is a storyline driven MMO that prides itself on being. JRPG first and an MMO second and does both parts equally well. Any one can actually see thats the case.

    It’s fact most people pick up Final Fantasy games for story because guess what thats what they are most known for and it’s one of the series’ largest selling points aside from the music.

    Did XI do things differently. Yep, probably and if you prefer that style of MMO well it’s still available. This is not XI, this is not WoW, this is not ESO. The playstyle and the style of game is completely different.

    XIV is a casual friendly story driven MMO experience wrapped up in a Final Fantasy themepark.

    I get wanting this game to be successful and last years and years and years, but with the msq squish, jump potions, ability to skip cutscenes and solo instance difficulty selection. There are enough options within the game for people to go through this game playing the story or not even if you choose not to buy the skip books. By skipping cutscenes and bum rushing msq you can get through in what? A week and some change?

    This game doesn’t have to sell out the experience that gave it it’s success to stay alive. If that were the case this game would already be in decline not on the rise. It’s fairly obvious to the passing consumer that this game is doing something right because it is one of the top 3 MMOs for offering a unique experience not just more of the same.

    Selling out this game just for commercial success is a quicker way to kill it than staying to their principles and continuing on the path they have chosen. Offering an MMO experience all their own.
    (12)

  8. #78
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I honestly don't see much of a problem. If you just play one character you just have to do it once anyway then you can level the remaining jobs however you want. If you play more than one character it's a drawback you take to bypass weekly locks that everyone else has to deal with. If they removed it I wouldn't care too much, but since it gears people up for the next dungeon by giving them gear the first time you do it it's almost something you might do anyway even if you didn't care for the story in the end.
    (1)

  9. #79
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    25 cents dollars. 25 cents dollars is all it takes.
    (2)
    WHM | RDM | DNC

  10. #80
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SamRF View Post
    I don't think the game can last many more expansions with current formula.
    That's why there is the MSQ autocomplete potion. If they keep at the same price, you get to skip more expansion in one go the more expansion there is.

    And if it ends, then I'll look forward to a new Final Fantasy/SE MMORPG for more stories and adventures.
    (2)

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