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  1. #21
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I agree with pretty much everything suggested here. The only thing I'm unsure on is returning weekly Scrip caps. Certainly make scrips (especially the high tier) harder to get, it's a joke right now, but I dislike having a weekly cap since it limits your activities if you finish early. If I love crafting/gathering and want to go nuts all week, let me. Time limited mats that have an alternative but harder method to farm extra, like desynthing high end stuff, is fine with me.
    I'm open to discussion on that though.

    HW was indeed a love-hate thing and I know a lot of crafters who actually burnt out on it and quit entirely. I feel there's a middle ground there, where they can make it far more challenging but not painfully punishing. If we start saying "bring back HW" and they have data of a huge decline in crafters around that time, they won't take us seriously.

    Quote Originally Posted by Aurida View Post
    I have no problem with 'savage' crafting. What I have a problem with is that the only crafting worth doing should not start at 'ultimate'.
    It does depend on your definition of "worth doing". Currently the only things you can really craft with Master Recipes are food, pots, the best crafted gear and the handful of Primal items and Map glam. Casuals crafters have everything else in the game. If crafting was a bit harder, the leveling sets would all be profitable. A large amount of furniture and glam is good profit, useful and accessible to the casual crafter too and there are plenty of craftable minions. Lots of mats are good profit.
    A casual in ARR, HW or early SB could make tens of millions without too much time investment and buy anything, they just couldn't make as much as someone who dedicated countless hours to crafting. I don't see that as a bad thing.

    There are arguments for moving food and pots down a tier. It's also debatable whether the next best gear in the game after Savage should be so accessible, since that invalidates a lot of raid/dungeon content. There are overmelded 480 sets everywhere. I think having the rare Primal items and Map glam hard to get for the tier is fine.
    (14)

  2. #22
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,429
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    I heard Lala's sell very good on the Limsa Blackmarket
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #23
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    The only extra thing I would like to add is about making use of NQ crafts IF the stats are not made desirable enough and recipes are made difficult enough that HQ becomes out of reach for casual players

    *Of recipes are designed to limit HQ again, with having 100% HQ being non-existent, then add in a second recipe.

    Let the second recipe require a NQ version in addition to a few more materials. Let this second recipe have a much higher base quality allowing for a better chance to HQ. Like a "Touch Up" recipe. These recipes can be purchased with scrips and limited to 1 purchase a week. Let the recipe given be RANDOM, but never a duplicate.

    This would let NQ items have a use, allow a slight gating effect on HQ versions being made by people with less stats, and offer an alternative to overmelding to obtain HQ.
    (2)

  4. #24
    Player
    Cheetos's Avatar
    Join Date
    Feb 2020
    Posts
    2
    Character
    Vic Will
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Asbe10 View Post
    Hello, Ashe10 from Youtube here. I really miss the crafting in Heavensward, for me personally what I most enjoyed about it was getting nicely rewarded for my hard work on the market board, nowadays when you can Macro the craftable battle gear 100% HQ with NQ mats that defeats everything I loved about it in Heavensward. It's kinda sad when the prices of gear drop so low that you are not even making any profit if you were to buy the materials. Materials should also be limited like it used to in Heavensward with Weekly capped scrip and the favor mats. I really loved doing favors it really kept the market board healthy for those who wanted to put in the effort to make Gil, and it made gatherers way more important with their weekly Scrips that they could get favor mats and sell them to crafters. It might be selfish but mounts and glamour are not gonna fix it for some of us. A crafting leaderboard isn't the way to go, personally I wouldn't care about it.
    Really loving the suggestions from the Original Poster here though, thank you so much!!
    I like your videos! They’ve helped me with my crafting journey. I personally have no issue with this suggestion. Can’t imagine how much it sucks for you veteran crafter people, to have something exciting taken from you. I’m always welcome to more challenges and more rewards like gils.

    Edit: Fixed spelling.
    (6)
    Last edited by Cheetos; 02-27-2020 at 10:54 AM.

  5. #25
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    I have to drop in and say, I am absolutely impressed but mostly shocked at how much support this thread has, wow. That’s a really good sign. Especially for a section that’s mostly not active. Maybe we’ll see a response to this in an upcoming live letter?
    (5)
    Last edited by Nandrolone; 02-29-2020 at 06:02 PM.

  6. #26
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    They should make crafting fun if it’s going to be difficult. What I hated about crafting in 2.0-3.0 was that everything was timed. The problem wasn’t the requirements, but the timing. Everything had a gate attached to it and for what? 3.0 was the worst for crafting. Too many steps just to unlock a nod to gather that was only open at a specific time. Then the requirements needed to just craft an item. If you’re going to make it difficult to craft then don’t use gates and time. Nothing fun about that. Once I realized the system why bother with it. It’s better to wait until the next expansion when all the pervious stuff gets nerffed.

    I don’t mind challenging requirements, but when you gate it with time and weekly locks, no thank you
    (1)

  7. #27
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,423
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    HW crafting wasn't hard, just tedious. It was either Rath's rotation, I forget how many steps, or whistle infinite CPs, even more steps.

    Caimie has the concept of what hard should be down pat. A challenge, requiring HQ materials and good luck on procs.
    (3)

  8. #28
    Player
    oblivion7's Avatar
    Join Date
    Apr 2018
    Location
    mountlake terrace -wa
    Posts
    4
    Character
    Syuba Jarne
    World
    Phoenix
    Main Class
    Bard Lv 70
    I totally agree with the need for greater challenges and love the idea of minions/mounts for crafters! However, since I don't use macros much of what you've suggested may be beyond my craft ability...I'd still give it a try regardless because of the pleasure of success. And you're spot on about use of HQ mats; I've been asked why bother making them since it doesn't seem to matter, plus as a DoL no one wants to buy them on the MB. I hope this changes in the future, and especially the shiny tools with sound effects!!!
    (2)

  9. #29
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I once posted on reddit asking what people thought of crafting specific mounts that require time and effort to get (like the old motorcycle mount from WoW, but possible BoP to give them something unique). The post was downvoted into oblivion. Seems most of the people who play this game don't want crafters to have rewards like that.
    (3)

  10. #30
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ryaz View Post
    I once posted on reddit asking what people thought of crafting specific mounts that require time and effort to get (like the old motorcycle mount from WoW, but possible BoP to give them something unique). The post was downvoted into oblivion. Seems most of the people who play this game don't want crafters to have rewards like that.
    Your first mistake was posting on reddit lol. People on there are extremely anti-crafter and very toxic in general. Anything requiring effort, skill, or even remotely some time to achieve, they are highly against because they are simply lazy people. These are the same people that make weird creepy fan art about Gaia and Ryne, go figure. There’s a reason why the devs usually look at forum feedback rather than reddit feedback. (They still look at reddit, but forums are more preferable for them.)

    They are very bitter about what crafters had during ARR and HW, and basically hate the idea of anything being remotely similar to that. Whether it be mounts, glam, etc. Heck you should have seen how triggered they got when they heard about Expert recipes on reddit, lol.

    Also, sorry to hear about your post being downvoted so much by salty lazy people. I think your idea is wonderful!
    (11)
    Last edited by Nandrolone; 03-06-2020 at 09:16 AM.

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