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  1. #1
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    it's like you don't know this game uses a vertical gear progression ladder system. hmmm
    (6)

  2. #2
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Toystore View Post
    Call me crazy, but I expect to be able to actually progress and use my gear from the previous tier on the next tier
    Actually...

    It started in Heavensward. People asked that previous gear could still be used on the next tier, or at least at the beginning of the tier so there's a valuable reason to be BiS, until we gradually get new tomestone and savage gear (if you don't directly go for the nm/crafted/extreme).
    It started with Alexander:Creator. So that's a while now.
    That's why currently min ilvl is around 470.
    (0)

  3. #3
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Precious tier:
    Tomes/Crafted=460
    Hades=465
    Upgraded=470
    Savage=475

    Current tier:
    Tomes/Crafted=480
    Ruby=485
    Upgraded=490
    Savage=495

    Notice the pattern?
    (0)

  4. #4
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Seraphor View Post
    Precious tier:
    Tomes/Crafted=460
    Hades=465
    Upgraded=470
    Savage=475

    Current tier:
    Tomes/Crafted=480
    Ruby=485
    Upgraded=490
    Savage=495

    Notice the pattern?
    You're comparing the 5.2 tier to the 5.0+5.1 tier, while you should be comparing the 5.2 tier to the 5.0 tier.

    Patch 5.0:
    • Crafted/Titania: 450
    • Tomestone: 460 [5.1 addition - Augmented crafted: 460]
    • [5.1 addition - Hades: 465]
    • Upgraded Tomestone: 470
    • Savage: 475

    Patch 5.2:
    • Crafted: 480
    • Ruby Weapon: 485
    • Tomestone: 490 [Likely 5.3 addition - Augmented crafted: 490]
    • [Likely 5.3 addition - New trial weapon: 495]
    • Upgraded Tomestone: 500
    • Savage: 505

    The incorrect pattern in your tier comparison isn't the same as the actual pattern between patches.
    (2)
    Last edited by Nezerius; 02-26-2020 at 09:49 AM.

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nezerius View Post
    You're comparing the 5.2 tier to the 5.0+5.1 tier, while you should be comparing the 5.2 tier to the 5.0 tier.

    5.0:
    Crafted/Titania: 450 [5.1 addition - Augmented crafted: 460]
    Tomestone: 460
    [5.1 addition - Hades: 465]
    Upgraded Tomestone: 470
    Savage: 475

    5.2
    Crafted: 480 [Likely 5.3 addition - Augmented crafted: 490]
    Ruby Weapon: 485
    Tomestone: 490
    [Likely 5.3 addition - New trial weapon: 495]
    Upgraded Tomestone: 500
    Savage: 505

    They did break the pattern of having the initial EX trial weapon at the same iLvl as the crafted one.
    Not really. Was the same in 4.0

    Susano weapon was 320, along with crafted. Tome 330, raid 340, wep 345

    4.2

    Byakko was 355, crafted 350, tome 360, upgraded 370, wep 375 for raid.
    (2)

  6. #6
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Not really. Was the same in 4.0

    Susano weapon was 320, along with crafted. Tome 330, raid 340, wep 345

    4.2

    Byakko was 355, crafted 350, tome 360, upgraded 370, wep 375 for raid.
    The guy I quoted was comparing the previous tier to the current tier, and how those two specific tiers showed a pattern of the EX trial weapon being higher than the crafted weapon. Edited my previous post for better wording.
    (0)

  7. #7
    Player
    ReviaInfantry's Avatar
    Join Date
    Sep 2019
    Posts
    89
    Character
    Revia Pedites
    World
    Faerie
    Main Class
    Warrior Lv 80
    I am infuriated that the work of the godsmith Gerolt, which took me few days to collect tombstones, dwell into numerous dungeons and trials, and gathering mats that are exceptionally rare... Is vastly inferior to what I collected and buy from the tomb vendor now.

    /s

    Btw e8s shoulda give iL505 and thou shall aim for that.
    (0)

  8. #8
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Thats why eso has best gear system.
    (0)

  9. #9
    Player
    Kraniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    208
    Character
    Tessa Logrim
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    I have to agree that i'm a bit tired of having to "update" my gear so often. For example if an update has 6 new dungeons/raids, i would prefer most of them to give gear that has about the same iLvl as the previous content, and maybe two of them awarding higher iLvl gear.
    Eden & tomestones, which i consider to be 5.2's "easy" content, respectively award 480 iLvl and 490 iLvl gear, which is already higher than the gear you get with the hardest content possible of the last update (Eden Savage & Hades Savage).
    For me, this is where the problem lies. For example, before this update, i really wanted to get the Eden Savage armor set, but now that i can easily get iLvl 480 gear, i'm not so sure anymore (i mean, i will still get it because the glamour looks amazing).

    I think what is important is that newer players can have access to the hardest content in a relatively easy way, which is already achieved currently (you just need to grind tomestones and the easy content for a week, and you'll be all set).
    However i do think that for existing players, it would be better not to have so many iLvl checks along the way, every time new content is released. After all, what is really interesting for most end game players, is to beat the hardest content, to get the best gear (as opposed to : having to grind easy raids to get the required iLvl to then finally grind end-game content).

    I mean, i understand that SE adds these steps so that people don't clear all the new content in a week, but still, i wonder if that's the right way to do it.
    (0)
    Last edited by Kraniel; 02-26-2020 at 03:24 PM.

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