Quote Originally Posted by Hasrat View Post
In fairness, what will prevent this proposed indicator from also being disabled, and yet further indicators suggested?

Idk, man. There's already a visual indicator, so enabling that one seems easier than making another that players will ignore, disable, or otherwise forget.
You can't disable parts of the UI that's within a dialog. You know, look at your character screen and you see the blue or green bars next to each equipped item, you can't turn that off. If you mouse over one and on the tooltip look at the icon of the item it shows the bar for your condition AND spiritbond. Why can't that spiritbond bar just be on the main character screen as well?

It's call QoL changes.