Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Hybrid View

  1. #1
    Player
    Osteichthyes's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    143
    Character
    Ashley Osteichthyes
    World
    Ravana
    Main Class
    Pugilist Lv 90

    Was bored and had thoughts about LD

    So LD isn't that great, million topics about it, so here's another.

    I propose two potential "solutions".

    1) When Walking Dead is activated, the player is granted 5 Walking Dead stacks. These stacks need to be healed off, and each stack is 20% of the player's maximum HP. This would make it so that they DRK wouldn't need to heal bombed in the lack of bene but instead could be healed one (or a few) stack at a time.

    2) When Walking Dead is activated, LD button becomes Transfuse. When transfuse is used your blood gauge is set to 0 and you are healed by the same percent as the blood gauge consumed (20 Blood Gauge = 20% max health restored) and the effect of Walking Dead is removed. Careless use of transfuse could lead to the DRK not having enough health to survive upcoming damage and would take some forethought to use correctly.

    Just some ideas I had and would love to hear any and all feedback.
    (0)
    When you have lag, every action is an adventure.

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,482
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The first one is exactly how it works now.
    You don’t need to be healed to full, you only need to be cured for the amount of your max hp.
    (3)

    http://king.canadane.com

  3. #3
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Canadane View Post
    The first one is exactly how it works now.
    You don’t need to be healed to full, you only need to be cured for the amount of your max hp.
    ^this

    The second suggestion has all kind of problems too. Tie your survivability into your damage resource and nobody will like it.
    That said, I'd gladly pay 10 or 20 blood to end the effect without it outright killing me because that's the change I want for it anyway; for it to just not kill me. I don't care if it''d leave me at 10 % either if there was no immediate incoming damage and if that's the case then that's the healers problem.
    That's a very complicated solution for just removing the healing requirement to begin with.
    (1)
    Last edited by Lammas; 02-25-2020 at 03:08 AM.

  4. #4
    Player
    xItsValk's Avatar
    Join Date
    May 2019
    Posts
    3
    Character
    Jun Qaadan
    World
    Balmung
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lammas View Post
    ^this

    The second suggestion has all kind of problems too. Tie your survivability into your damage resource and nobody will like it.
    Nobody seems to have a problem with TBN being tied to our damage resource.
    (0)

  5. #5
    Player
    Lammas's Avatar
    Join Date
    Aug 2017
    Posts
    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by xItsValk View Post
    Nobody seems to have a problem with TBN being tied to our damage resource.
    TBN is DPS neutral or if Darkside is carried into raid buffs it can even be a small gain. If you had to pay blood to drop LD's death threat it would be a straight loss. There's quite a difference there.

    Also LOL. There's plenty, and I mean plenty, of people who have complained about TBN being tied to a damage resource. I guess they've quieted down over the months but saying nobody has a problem with it is a huge understatement.
    (2)

  6. #6
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by xItsValk View Post
    Nobody seems to have a problem with TBN being tied to our damage resource.
    Kinda late to the party on that... Though better late than never I suppose...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #7
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Canadane View Post
    The first one is exactly how it works now.
    You don’t need to be healed to full, you only need to be cured for the amount of your max hp.
    It's difficult for AST and SCH though, or well it is for me on AST. 1 -> 140k HP, D:

    That's about 6 casts of Benefic 2, assuming both EDs are down.
    (0)
    Last edited by Rasikko; 02-25-2020 at 05:15 AM.

  8. #8
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Honestly just give it a 50percent heal requirement, or a mantra like effect where healing is increased from all sources and actions by 20 to 30 percent. Solved. Not very impressive or creative but it works.

    Or, have a DA proc be able to instantly dispell it by having the LD skill change and if you have a proc it lights up like BS does when you have 50 blood, it's a 500 potency loss but I mean, it's there if your healers are total derps and you are PFing something, it's a guaranteed, "you will not die situation".
    (0)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    LD needs a convalescence effect or a way to remove the debuff by yourself
    (4)

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    The lowest impact "solution" is to just simply remove the "you die" part and keep everything else the same.
    It would then basically be just like Holmgang with a longer recast, an up to 10s buffer at the beginning, but with the caveat that if you receive front-loaded burst healing that equals 100% of your HP pool you could cut the duration short by dispelling Walking Dead.
    Give a little wiggle room to the activation period while taking some from the deactivation period.

    Boring but at least it should be easy to implement and it gets rid of the biggest issue with LD.

    While a "Convalescence" type effect being added to LD lessens the healing strain, it still has two major drawbacks. First it doesn't really solve the "you die" situation, it makes it easier to avoid but that spectre of doom still hangs over your head. Second, the easing of healing then comes with the trade-off of making it easier to prematurely cancel the Walking Dead state.
    So on one hand it helps, on the other it hinders. Whether the helping part outweighs the hindering part, well that is up for debate.

    Quote Originally Posted by Cabalabob View Post
    ... That is what the issue with living dead boils down to, so the simplest fix would just be to make it work like holmgang ...
    As I said above, all they really need to do to make it basically like Holmgang is to remove the death aspect and keep everything else the same. The other aspects like the 10s Living Dead before Walking Dead buffer plus the Walking Dead effect being removed if 100% healing is reached should be enough to differentiate LD and Holmgang.
    (1)
    Last edited by TouchandFeel; 02-25-2020 at 07:42 AM.

Page 1 of 3 1 2 3 LastLast