I could get on board with the PLD DoT becoming a one-button thing instead of tacking it on the end of a combo. That always felt a little clunky to me. This would also make multi-dotting in dungeons a thing.
Why though? We don't need more mitigation, since our shield provides it.
I'd be okay with some kind of change to the Royal Authority => Sword Oath => Atonement interchange, but I don't think this is it. Of all of the changes they could have applied in Shadowbringers, adding a "spam this button three times after your big combo" mechanic felt kind of underwhelming (especially when we already had a "spam this button five times" mechanic added in Stormblood). It's not a bad mechanic, but it definitely makes PLD gameplay feel incredibly monotonous.
I like where the confetti cannon is currently, but I'll agree with this: 90% of the time, the resource you accumulate in your Oath Gauge just sits there. We need something we can dump Oath Gauge into that isn't situational or utility.
Don't think we really need this, but it's a neat idea in keeping with an attack that deals less damage the less HP you have.
Yes please. No other tank has that kind of clunkiness in their group utility mechanic.
No. We don't need thorns. That's WAR's thing.
Eh, these are alright. PLD has always felt kind of underwhelming to me from a visual perspective, but I think that's just because the swordplay animations tend to get hidden inside spell effects from other party members because I don't want to turn those off.
I mean, sure. Why not?
---
Ultimately these are some interesting ideas. It's always neat to see what other people would change in a given class. I've always felt that PLD gameplay is really monotonous, and these changes would fix some of that.
What I agree with:
- Give us an oath dump. Most of the time, our Oath Gauge is useless. It still feels like it was added to PLD so we wouldn't feel left out, but like the devs didn't really know what to do with it.
- Divine Veil must be changed how you described.
- Goring Blade would be pretty neat as a 1-button move instead of tacked onto the end of a combo.