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  1. #17
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zamiel View Post
    1. Goring Blade => Weaponskill/Instant/60s Delivers an attack with a potency of 300. Additional Effect: Damage over time. Potency: 90. Duration: 30s.
    I could get on board with the PLD DoT becoming a one-button thing instead of tacking it on the end of a combo. That always felt a little clunky to me. This would also make multi-dotting in dungeons a thing.

    Quote Originally Posted by Zamiel View Post
    2. Shield Bash => replaces Goring Blade in the combo and reduces damage taken by 5/10% for 21 sec instead of applying stun
    Why though? We don't need more mitigation, since our shield provides it.

    Quote Originally Posted by Zamiel View Post
    3. Atonement => each combo with Royal Authority will apply a Sword Oath stack. At the third stack they can be used to launch it. 600 damage and recover MP (1500)
    I'd be okay with some kind of change to the Royal Authority => Sword Oath => Atonement interchange, but I don't think this is it. Of all of the changes they could have applied in Shadowbringers, adding a "spam this button three times after your big combo" mechanic felt kind of underwhelming (especially when we already had a "spam this button five times" mechanic added in Stormblood). It's not a bad mechanic, but it definitely makes PLD gameplay feel incredibly monotonous.

    Quote Originally Posted by Zamiel View Post
    4. Confiteor => consume all Oath to be cast. With 50 base damage if used with 100 it increases the damage by 50%, as if it was used under Requiescat
    I like where the confetti cannon is currently, but I'll agree with this: 90% of the time, the resource you accumulate in your Oath Gauge just sits there. We need something we can dump Oath Gauge into that isn't situational or utility.

    Quote Originally Posted by Zamiel View Post
    5. Spirits Within => Delivers an attack with a potency of 220. Additional Effect: Restores MP. Additional Effect: Increases healing magic potency on self by 25% if current HP is at 50% or lower. Duration: 12s
    Don't think we really need this, but it's a neat idea in keeping with an attack that deals less damage the less HP you have.

    Quote Originally Posted by Zamiel View Post
    1. Divine veil => it also applies the effect on themselves and/or there is no obligation to be healed to be triggered
    Yes please. No other tank has that kind of clunkiness in their group utility mechanic.

    Quote Originally Posted by Zamiel View Post
    1. Sheltron => When under Sheltron's effect, damage is dealt to the attacker each time damage is blocked
    No. We don't need thorns. That's WAR's thing.

    Quote Originally Posted by Zamiel View Post
    1. better animation for Holy Spirit and Clemency
    Eh, these are alright. PLD has always felt kind of underwhelming to me from a visual perspective, but I think that's just because the swordplay animations tend to get hidden inside spell effects from other party members because I don't want to turn those off.

    Quote Originally Posted by Zamiel View Post
    2. Intervention renamed to Holy Shield
    I mean, sure. Why not?

    ---

    Ultimately these are some interesting ideas. It's always neat to see what other people would change in a given class. I've always felt that PLD gameplay is really monotonous, and these changes would fix some of that.

    What I agree with:
    - Give us an oath dump. Most of the time, our Oath Gauge is useless. It still feels like it was added to PLD so we wouldn't feel left out, but like the devs didn't really know what to do with it.
    - Divine Veil must be changed how you described.
    - Goring Blade would be pretty neat as a 1-button move instead of tacked onto the end of a combo.
    (1)
    Last edited by Jpec07; 03-30-2020 at 02:59 AM. Reason: [ul] doesn't work here...
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