Results -9 to 0 of 21

Threaded View

  1. #8
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zamiel View Post
    playing as MT PLD I noticed some skills that could be improved.

    I divided my ideas into Major, those that I think should be improved and revised, Middle, preferable but not impacting, and minor, suggestions nothing more .

    Major =>
    1. Goring Blade => Weaponskill/Instant/60s Delivers an attack with a potency of 300. Additional Effect: Damage over time. Potency: 90. Duration: 30s.
    2. Shield Bash => replaces Goring Blade in the combo and reduces damage taken by 5/10% for 21 sec instead of applying stun
    3. Atonement => each combo with Royal Authority will apply a Sword Oath stack. At the third stack they can be used to launch it. 600 damage and recover MP (1500)
    4. Confiteor => consume all Oath to be cast. With 50 base damage if used with 100 it increases the damage by 50%, as if it was used under Requiescat
    5. Spirits Within => Delivers an attack with a potency of 220. Additional Effect: Restores MP. Additional Effect: Increases healing magic potency on self by 25% if current HP is at 50% or lower. Duration: 12s

    Middle =>
    1. Divine veil => it also applies the effect on themselves and/or there is no obligation to be healed to be triggered

    Minor =>
    1. Sheltron => When under Sheltron's effect, damage is dealt to the attacker each time damage is blocked

    Bonus/Extra =>
    1. better animation for Holy Spirit and Clemency
    2. Intervention renamed to Holy Shield

    what do you think? yes / no / maybe?
    So pretty much veil is the only worth while change you made in all of this.

    1. Goring blade change would be a massive nerf to paladin damage.

    2. Shield bash effect has been removed from the game for over 2 years now, and it is clear it will not make a return, especially with Reprisal/ Feint/ addle in respective cross-roles.

    3. Atonement as it is, is fine, and allows paladin to optimise rotations around fights, while this change hinders this possibility and further nerfs the damge dealt by paladins.

    4. Confiteor is fine as it is, this change would mean no paladin would use it's oath guage for anything but Confiteor. Thus no longer use Sheltron or Intervention.

    5. Spirits Within does not need it's potency nerfed for one, and the healing potency effect is pointless, as it probably would not save healers GCDs.

    Divine Veil, I'll agree with affecting self, but move to keep the heal requirement, but add in an excog effect, where after 30seconds, it will proc itself and apply the veil, thus allow to keep niche planned usage of the skill.

    I think the Sheltron changed additional effect is not needed, only block/parry effect changed to deal with critical damage incoming, as it is the one major chink in the defensive set of paladin.

    Animations are fine for both skills, and renaming Intervention serves little to no purpose, except fill an ideology one may have of the paladin, but may conflict with anothers view.
    (5)
    Last edited by aodhan_ofinnegain; 02-25-2020 at 01:50 AM.