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  1. #1
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90

    How do we feel about tank damage right now?

    I find myself rapidly losing interest in tanking because the damage was not increased from Stormblood as much as the other roles. Hell at higher levels of play WHM consistently does more damage than all of the tanks except Gunbreaker.

    Mind you, I think healer damage is fine. Tank damage simply didn't increase as much as the other roles. Tanks don't do a lot to mitigate besides pressing a button or two. So they have actual damage rotations to maintain. Yet for all the work to maintain these rotations through tank and party mechanics, there's little return. I'm usually fighting the mechanics for uptime and trying to make sure I keep everything aligned. Which is significantly more work for damage than when I'm playing a healer job. I have very near my tank jobs' damage on my SCH alt by just spamming the hell out of Broil.

    The power distribution is way off right now and it's turning me away from the role. I mean I enjoy the moment-to-moment gameplay, but a big part of the fun for tanking was doing my job as a tank while pushing for as much damage as possible. During Stormblood I felt like the damage was appropriate for the work, but now it feels like I'm working too hard just to barely do more damage than my SCH alt spamming Broil while also healing the entire party from low to full health, which makes healer feel FAR more powerful as a role and tank feel like little more than a whipping boy.

    It makes me just want to play heal/dps instead where it feels like I'm appropriately rewarded for my efforts. In my opinion tanks should be doing, at minimum, a solid 1k more dps.

    What do other tank players think about this?
    (19)

  2. #2
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Being able to deal around 9k damage on Paladin while taking very little damage in return while being able to solo heal most non-savage boss fights.

    I feel like I'm playing all three roles at the same time with very little draw back. There's a reason 8 tanks can clear most savage content.
    (7)

  3. #3
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Galactimus View Post
    Being able to deal around 9k damage on Paladin while taking very little damage in return while being able to solo heal most non-savage boss fights.

    I feel like I'm playing all three roles at the same time with very little draw back. There's a reason 8 tanks can clear most savage content.
    The healing is indeed a nice aspect of Paladin, but assuming your team isn't completely eating it your healing isn't needed. It's nice to have in a pinch but you also aren't solo-healing any raids, either. Sure you can take the hits but your healer keeps the entire party AND you alive while still pumping out nearly the same amount of damage.

    This also leaves out the other three tank jobs. What about them?

    Other games do not have tank roles dealing the same amount of damage as support/healer roles. There's a reason for that, imo. Considering the large boost to damage dps and healer jobs got with Shadowbringers, I feel like tanks were left behind.
    (3)

  4. #4
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Play a dps if you want to obsess over numbers, I will never understand how it will affect the enjoyment of your gameplay whether or not your parser show a higher or lower number, because it is all relative, the only thing that matters is how much different jobs inside a role deal damage, since content will always be balanced around the expected damage, if they increased the level of tank dps, the boss hp would just be higher. Why does it matter how much different roles do dps? Just play a job that you like and try to your best inside it's expected damage, that is what the game expects of you. And btw white mage should not deal more damage than tanks, something is wrong in that group if they do, either the other healer is solo healing, whm is hugely better geared or the tanks are bad.
    (23)

  5. #5
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Samsta View Post
    Play a dps if you want to obsess over numbers, I will never understand how it will affect the enjoyment of your gameplay whether or not your parser show a higher or lower number, because it is all relative, the only thing that matters is how much different jobs inside a role deal damage, since content will always be balanced around the expected damage, if they increased the level of tank dps, the boss hp would just be higher. Why does it matter how much different roles do dps? Just play a job that you like and try to your best inside it's expected damage, that is what the game expects of you. And btw white mage should not deal more damage than tanks, something is wrong in that group if they do, either the other healer is solo healing, whm is hugely better geared or the tanks are bad.
    Ha. I play all of the roles and I'll tell you now that players of every role obsess over numbers.

    In any case, it's also about the effort to actually deal damage in the first place. When I swap between SCH and tank there is a great difference in how much work I put in to dps. When I deal damage as SCH, it's just incredibly simple by comparison. Sure my tank jobs deal more damage, but it's considerably more work for what feels like only a little more damage. The healer role currently feels very satisfying because I can do good damage while keeping the entire party alive with tons of healing output. Dps roles are also doing a ton more damage this expansion. Maybe if tanks had nothing more than a simple 1-2-3 rotation and/or more active and powerful party mitigation I'd feel differently, but that's not the case.
    (19)

  6. #6
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by J-Reyno View Post
    Ha. I play all of the roles and I'll tell you now that players of every role obsess over numbers.

    In any case, it's also about the effort to actually deal damage in the first place. When I swap between SCH and tank there is a great difference in how much work I put in to dps. When I deal damage as SCH, it's just incredibly simple by comparison. Sure my tank jobs deal more damage, but it's considerably more work for what feels like only a little more damage. The healer role currently feels very satisfying because I can do good damage while keeping the entire party alive with tons of healing output. Dps roles are also doing a ton more damage this expansion. Maybe if tanks had nothing more than a simple 1-2-3 rotation and/or more active and powerful party mitigation I'd feel differently, but that's not the case.
    If you play the game, and especially a tank for the reward of big but ultimately meaningless (like I said, the bosses hp is relative to the excepted damage) damage numbers I can't help you since I can't understand that mindset, yeah I like to aim for the biggest dps possible when healing, but that's more to do with competing inside my job and seeing how well I do within the job that I am given and I enjoy that, I however see no reason to compare my dps to other roles.

    Btw not that it really matters but tanks deal a solid 1k+ dps compared to healers in the first place and far more in aDPS: https://www.fflogs.com/zone/statisti...gregate=amount.
    (5)

  7. #7
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Samsta View Post
    If you play the game, and especially a tank for the reward of big but ultimately meaningless (like I said, the bosses hp is relative to the excepted damage) damage numbers I can't help you since I can't understand that mindset, yeah I like to aim for the biggest dps possible when healing, but that's more to do with competing inside my job and seeing how well I do within the job that I am given and I enjoy that, I however see no reason to compare my dps to other roles.

    Btw not that it really matters but tanks deal a solid 1k+ dps compared to healers in the first place and far more in aDPS: https://www.fflogs.com/zone/statisti...gregate=amount.
    The higher you go up the percentile, the smaller the gap. It gets considerably smaller until it's practically nonexistant between WHM and tanks. And sure, that's an unreasonable expectation in the average group. I do, however, think it's silly and only further shows that tank dps is low this xpac. Even at more reasonable levels of play the difference is small and, as I've mentioned, doesn't reflect the difference in effort for maintaining rotations along with the utility of the roles.

    Since I frequently play all of the roles I always see the numbers of the job I'm playing and compare that to the effort I'm putting in. I do find it frustrating that I work much harder to maintain my damage on tanks for what feels like less of a return. I understand that you feel it's pointless, and it's okay for us to feel differently about it.
    (8)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't think its much of a big deal
    Sure they could nerf glare or leave it how it is wouldn't bother me unless WHM falls behind other 2 healers in DPS

    But i think Utility is bit more of a issue than DPS atm with tanks
    (1)

  9. #9
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by J-Reyno View Post
    The higher you go up the percentile, the smaller the gap. It gets considerably smaller until it's practically nonexistant between WHM and tanks. And sure, that's an unreasonable expectation in the average group. I do, however, think it's silly and only further shows that tank dps is low this xpac. Even at more reasonable levels of play the difference is small and, as I've mentioned, doesn't reflect the difference in effort for maintaining rotations along with the utility of the roles.

    Since I frequently play all of the roles I always see the numbers of the job I'm playing and compare that to the effort I'm putting in. I do find it frustrating that I work much harder to maintain my damage on tanks for what feels like less of a return. I understand that you feel it's pointless, and it's okay for us to feel differently about it.
    The only percentage where whm deals more than tanks is 99% cheese percent which is something you should never be looking, under a normal gameplay that doesn't happen.

    I don't simply feel the damage disparity is pointless, because it truly is, it's just inside your head, like I said the content is balanced around the expected damage, nothing would change in gameplay or meta if all tanks were buffed the exact same amount, you would just see bigger tank numbers in your parser, the fights would be designed around that and they would last just as long and your "contribution" would be just the same.
    (6)

  10. #10
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    So right now in Savage with buffs (I don't have my 475 weapon yet gotta wait for 1 more DPS before rolling on it since they had to take a required break from the game) I can deal about 9k DPS on E2S on PLD with no damage downs. When you have no down time as a tank their damage feels alright. When there is forced downtime it can drop to about 7-8k and at that point healers are indeed able to breathe down the necks of tanks. I dunno, I think Tanks could use a universal bump of about 1k each in damage with all the ranged DPS getting likely pretty substantial buffs come 5.1

    Also if any player says tanks shouldn't worry about their damage... you have 0 idea of how raiding works in this game. Tanks have to make up about 23-24% of the raids damage and its even more important you are dealing damage as much as DPS. All we do is DPS and survive tankbusters. Sure we do tank mechanics and position the boss but 95% of the the time we are hitting a button what is it doing? Damage!
    (12)

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