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  1. #11
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Shield Bash and Cover are going to be simply removed next expansion, feel free to quote me on this
    (3)

  2. #12
    Player
    reckless76's Avatar
    Join Date
    Oct 2013
    Posts
    55
    Character
    Ta'lin Cee
    World
    Siren
    Main Class
    White Mage Lv 80
    I'll add my voice to the idea of letting veil proc on its own after 30 seconds. I'm so tired of watching the thing uselessly fade away cause I was healed "wrong" for the duration. And that panicked clemency when I realize it won't be proc'd in time for the raid wide is annoying too, especially when I don't make it in time. Wasted up-time for nothing.
    (0)

  3. #13
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,653
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 90
    For me, PLD is in a really great place right now. It'd be nice to have something offensive to use oath gauge on when doing quests. Or to have divine veil just proc the shield instead of the weird middle man of getting a heal to proc it. But those are minor things for me and all in all, the job feels complete to me.
    (4)

  4. #14
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,548
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 90
    Changes I want:

    Veil: This is the big one, I'm fine with it not applying a shield to me, I'm a tank so my hp will let me survive most AoE fine anyway.

    Atonement: Shouldn't break your combo. Purely personal opinion here.

    Requiescat: Weird request but I kind of wish that instead of being a buff with a duration, it instead gave us 5 stacks with 20-30 second duration that we can spend how we see fit across a longer period of time.
    (3)

  5. #15
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Khalithar View Post
    Requiescat: Weird request but I kind of wish that instead of being a buff with a duration, it instead gave us 5 stacks with 20-30 second duration that we can spend how we see fit across a longer period of time.
    This I like.
    (1)

  6. #16
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zamiel View Post
    1. Goring Blade => Weaponskill/Instant/60s Delivers an attack with a potency of 300. Additional Effect: Damage over time. Potency: 90. Duration: 30s.
    I could get on board with the PLD DoT becoming a one-button thing instead of tacking it on the end of a combo. That always felt a little clunky to me. This would also make multi-dotting in dungeons a thing.

    Quote Originally Posted by Zamiel View Post
    2. Shield Bash => replaces Goring Blade in the combo and reduces damage taken by 5/10% for 21 sec instead of applying stun
    Why though? We don't need more mitigation, since our shield provides it.

    Quote Originally Posted by Zamiel View Post
    3. Atonement => each combo with Royal Authority will apply a Sword Oath stack. At the third stack they can be used to launch it. 600 damage and recover MP (1500)
    I'd be okay with some kind of change to the Royal Authority => Sword Oath => Atonement interchange, but I don't think this is it. Of all of the changes they could have applied in Shadowbringers, adding a "spam this button three times after your big combo" mechanic felt kind of underwhelming (especially when we already had a "spam this button five times" mechanic added in Stormblood). It's not a bad mechanic, but it definitely makes PLD gameplay feel incredibly monotonous.

    Quote Originally Posted by Zamiel View Post
    4. Confiteor => consume all Oath to be cast. With 50 base damage if used with 100 it increases the damage by 50%, as if it was used under Requiescat
    I like where the confetti cannon is currently, but I'll agree with this: 90% of the time, the resource you accumulate in your Oath Gauge just sits there. We need something we can dump Oath Gauge into that isn't situational or utility.

    Quote Originally Posted by Zamiel View Post
    5. Spirits Within => Delivers an attack with a potency of 220. Additional Effect: Restores MP. Additional Effect: Increases healing magic potency on self by 25% if current HP is at 50% or lower. Duration: 12s
    Don't think we really need this, but it's a neat idea in keeping with an attack that deals less damage the less HP you have.

    Quote Originally Posted by Zamiel View Post
    1. Divine veil => it also applies the effect on themselves and/or there is no obligation to be healed to be triggered
    Yes please. No other tank has that kind of clunkiness in their group utility mechanic.

    Quote Originally Posted by Zamiel View Post
    1. Sheltron => When under Sheltron's effect, damage is dealt to the attacker each time damage is blocked
    No. We don't need thorns. That's WAR's thing.

    Quote Originally Posted by Zamiel View Post
    1. better animation for Holy Spirit and Clemency
    Eh, these are alright. PLD has always felt kind of underwhelming to me from a visual perspective, but I think that's just because the swordplay animations tend to get hidden inside spell effects from other party members because I don't want to turn those off.

    Quote Originally Posted by Zamiel View Post
    2. Intervention renamed to Holy Shield
    I mean, sure. Why not?

    ---

    Ultimately these are some interesting ideas. It's always neat to see what other people would change in a given class. I've always felt that PLD gameplay is really monotonous, and these changes would fix some of that.

    What I agree with:
    - Give us an oath dump. Most of the time, our Oath Gauge is useless. It still feels like it was added to PLD so we wouldn't feel left out, but like the devs didn't really know what to do with it.
    - Divine Veil must be changed how you described.
    - Goring Blade would be pretty neat as a 1-button move instead of tacked onto the end of a combo.
    (1)
    Last edited by Jpec07; 03-30-2020 at 02:59 AM. Reason: [ul] doesn't work here...
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #17
    Player
    E4EO's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    241
    Character
    Samuel Wolcott
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    The only things I can agree with here are Divine Veil and maybe shield bash, Divine Veil because it’s silly it doesn’t get applied to the PLD who casted it, and shield bash because it’s very situational and maybe they could do something that makes it more viable, but putting it in a combo that gives you a defensive buff? I’m not 100% sold on that, PLD has plenty of defensive tools just like all the other tanks plus it has sheltron, so it seems kinda unnecessary to give PLD another defensive tool, maybe they could make it a oGCD or make the recast timer shorter than the rest of its kit.

    But for the other suggestions, why? PLD plays great when weaving between Fight or Flight and Requiescat, all the skills feel impactful, why does goring blade need to be changed into a oGCD when it fits perfectly 2 times into the 25 second window and replaced with shield bash? As I said PLD already has lots of defensive tools so that seems unnecessary. Similarly with Confiteor, it fits perfectly into the 12 seconds of Requiescat once you use 4 Spirts/Circles. And Spirits Within boosting healing potency likely wouldn’t do much, I don’t have a hard time healing PLD’s as in when they do big pulls in dungeons or are MT in a raid, especially with Seltron and other defensive oGCDs.

    Idk, just my two cents, didn’t mean to burst your bubble, but maybe you just haven’t figured out PLD yet? Maybe it’s not for you at all? I would share my rotation to see if that helps, but I need to go make something to eat lol, getting hungry
    (1)

  8. #18
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    856
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 90
    - Goring Blade dot used to be 24sec, right? I kinda understand why that 3 seconds was shaved off of it, but my personal flavour of OCD would actually welcome that24sec dot back.
    - Shield Bash is beautiful and valid as it is.
    ...
    - Veil idea is ok.
    ...
    - Only thing that need new animation is Confiteor. What has been seen, and by that I mean Carebear Stare, cannot be unseen.
    (0)

  9. #19
    Player
    Kirth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    Character
    Kirth Azureblade
    World
    Excalibur
    Main Class
    Paladin Lv 80
    I think the only thing I don't like about PLD currently is how Rage of Halone turns into Royal Authority. I miss seeing that great animation in my rotation. Flying twirly sword slash just doesn't feel very Paladin-y. I wish they had re-purposed the RoH animation for Atonement instead.
    (0)

  10. #20
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    1,935
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Khalithar View Post
    Requiescat: Weird request but I kind of wish that instead of being a buff with a duration, it instead gave us 5 stacks with 20-30 second duration that we can spend how we see fit across a longer period of time.
    I like this change. Personally I was never a fan of the Requiescat phase, it just feels...clunky, even if thematically fitting - just stand there casting Holy Spirit to the boss' face, and only 10 levels later does it even become instant while Requiescat is active. That said, Holy Spirit would need to be turned into an ability to not waste gcd using it, and I'm not good at theorycrafting to guess how would that affect the job's overall performance.
    (0)

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