Not to mention the whole argument falls apart when it's not really just about one person, but the expectations of 8 people as a whole. Some in a static will want to pace themselves through the story, while others will pressure everyone into skipping everything to run immediately.
That said, I wonder how the people advocating for SE to keep the release schedule the same would react if SE instead decides to scrap normal modes and make Savage the standard once more, like they did back in Coil. It has the benefit of the developers not having to spend development time balancing Normal mode and making gear drops from it. It also benefits crafters because now you HAVE to use crafted gear to fill in the absence of normal raid drops.
By the same line of reasoning being used to argue against delaying Savage 1 week, it's a you problem if you can't get a team together to clear Savage to see the story. You'll get to see the story eventually, either ASAP if you find a good team, or an expansion later when you can unsync it, right?



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