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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aurelius2625 View Post
    There's a few trolls that are sour and bitter here that are against it. If you're against this, then you're just trolling, or bitter for no reason. There's literally positively absolutely no reason in delaying savage for a week.

    You can delay tomes being dropped and awarded for a week and put it in a little hotfix or minipatch for content, you'd just get the older tomes in the meantime, which would still be valuable to farm as they are needed for tome mats to make stuff, so people would still have a reason to run the content as is.

    The normal mode drops could stay as they are, there's no issue and you'd just have two pieces of 480 or what have you... you'd still be behind if you didn't have crafted and you'd have to spam normal modes week 2, the first week of savage, to even have that. It'd be for the benefit of crafters to make pots and food and gear. There's literally no reason NOT to do this. It gives smaller statics without DEDICATED crafters the chance to prepare.

    Again, you're just a troll or a bitter angry old man/woman if you're against this. No reason not to.
    Thanks Obama.


    Some people like challenging with minimum ilvl. There are some reasons to be against it that aren't trolling. There are different viewpoints and this isn't right VS wrong. I'm not telling people not to ask for it, just saying why I like it the way it is.

    My group certainly isn't hardcore, we spent the first night clearing the normal modes. I'm the only one with crafted gear(that I didn't get until Saturday) , and one of us only unlocked expert roulette yesterday.

    Its still fun to jump in immediately and see how things go. We got e5s down Friday, after 3 days of our dnc dcing every 10-15 minutes cuz ps4 wifi.
    (3)
    Last edited by Valkyrie_Lenneth; 02-25-2020 at 01:32 AM.

  2. #2
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Payadopa View Post
    Yeah, let's cater even more to raiders.
    I mean, this actually seems to me to benefit everyone?

    A lot of the officers in my FC are very into savage raiding. They're also usually very good about helping the players who aren't. For most of the first week, where you had more casual folks who were taking their time with stuff, a lot of the higher-level FC folks were unavailable because they were gathering/crafting for raid, actually in raid, and whatever else. If savage was delayed a week, they'd take their time on gathering/crafting a new tier of raid gear rather than having to try to arrange to take a day off and then spend the whole day prepping, they'd be able to help the folks who don't raid when those folks wanted help with content right after the patch dropped, etc. By having a week ahead of time to do the story content themselves (and thus be ready to help folks with new dungeons/trials), to craft at a more leisurely pace (and thus do other things alongside that crafting), and then once savage kicked in, they'd have time to do that and still do other things alongside it.

    That benefits all the non-raiders in the FC.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Some people like challenging with minimum ilvl. There are some reasons to be against it that aren't trolling. There are different viewpoints and this isn't right VS wrong. I'm not telling people not to ask for it, just saying why I like it the way it is.
    A large portion of the thread is how folks are already getting all the crafted gear—albeit at the expense of their static's crafter being able to do anything until everyone's got a full set of the new crafted tier, so giving up an entire day to gathering mats/crafting gear—before going in. Demonstrably, the folks who are really serious week one raiders are going to go in with the crafted gear ilevel rather than the minimum ilevel. And I'm not sure why the folks who want the challenge of minimum ilevel wouldn't still be able to do that with their group if it started a week late.

    I mean, maybe if you don't have a static (so have to PF everything) and want the minimum ilevel challenge, then you're more likely to get a group that matches that desire if no one outside of the really serious raiders has had a chance to craft their gear...?
    (8)

  3. #3
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by Aurelius2625 View Post
    There's a few trolls that are sour and bitter here that are against it. If you're against this, then you're just trolling, or bitter for no reason. There's literally positively absolutely no reason in delaying savage for a week.

    You can delay tomes being dropped and awarded for a week and put it in a little hotfix or minipatch for content, you'd just get the older tomes in the meantime, which would still be valuable to farm as they are needed for tome mats to make stuff, so people would still have a reason to run the content as is.

    The normal mode drops could stay as they are, there's no issue and you'd just have two pieces of 480 or what have you... you'd still be behind if you didn't have crafted and you'd have to spam normal modes week 2, the first week of savage, to even have that. It'd be for the benefit of crafters to make pots and food and gear. There's literally no reason NOT to do this. It gives smaller statics without DEDICATED crafters the chance to prepare.

    Again, you're just a troll or a bitter angry old man/woman if you're against this. No reason not to.
    I mean...

    I appreciate the fact that people want to both enjoy the story and have time to prepare for Savage, and while I don't think it should be necessary, I do ultimately think that it would be advantageous to force a week-long delay.

    That said, I don't think that it's fair to so readily discard the opinions of those that are ready to go on the first week. Not when this problem really could be resolved by people simply identifying what is most important to them and then self-delaying for a week. You're basically telling people that are ready on day one that they need to shut up and wait an extra week because you want to have your cake and eat it too.
    (2)

  4. #4
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Solution to this problem:
    1: normal modes and new content, 1 week prior to savage, drop the old tomes (or increase the price of tome pieces to match the 1 week extra 450 tomes)
    2: once savage drops, all new content drops the new tomes with a hotfix/patch.
    3: 1 week's time to allow crafters and gatherers to gather/craft gear.
    4: ANNOUNCE THE DAMN DATE OF SAVAGE LAUNCH. "You knew it was dropping". NO, we did NOT. We knew vaguely when, and for people with actual jobs and careers, we need to give ADVANCE notice of this to either request off, or use PTO, or what have you. No. It was TWO WEEKS notice, this is not enough time and the devs know darn well when they want to launch the content.

    OR:

    5: Separate the Raid story from the MSQ. Tying Eden in with the MSQ was the worst possible thing they could have done. This makes the people who want lore and the story, but also like to raid, forced thru the story. HW was separate from Alexander, coils had a bit more to do with the whole calamity thing, but the story was largely separate from the MSQ, as it was related to Garlemald, Gaius and the invasion of Eorzea with the Ultima Weapon with the primals, not Bahamut.

    6: POST THE LIST OF MATERIALS NEEDED FOR CRAFTING IN ADVANCE - This would allow crafters the necessary time as well as gatherers to prepare for the recipes, as well as releasing how many tomes/scrips etc... are needed, this would allow people to prep everything needed BEFORE hand, and would allow savage to launch the same day as normal modes.

    These options are MORE than reasonable and can be done.
    (3)

  5. #5
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aurelius2625 View Post
    increase the price of tome pieces to match the 1 week extra 450 tomes.
    Can't really do that as you'd increase the costs for the entire tier, just to deal with something that's an issue of a single week basically. Either lock tomes/tome gear out for a bit or just deal with it as it's not a huge deal either way.

    Quote Originally Posted by Aurelius2625 View Post
    Separate the Raid story from the MSQ. Tying Eden in with the MSQ was the worst possible thing they could have done. This makes the people who want lore and the story, but also like to raid, forced thru the story. HW was separate from Alexander, coils had a bit more to do with the whole calamity thing, but the story was largely separate from the MSQ, as it was related to Garlemald, Gaius and the invasion of Eorzea with the Ultima Weapon with the primals, not Bahamut.
    Strongly disagree with this one. Just because it wouldn't be tied directly to MSQ wouldn't change that it's still story and lore and people want experience it - if you made the raid story so untied from the world that it's insignificant, then it wouldn't be as enjoyable. In fact I much prefer how much Eden(or Coils) tied to MSQ, it makes for more engaging story. This also doesn't solve anything for those who just want to go through the actual MSQ first, so it's really just pointless.
    (5)

  6. #6
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    I would like that too,

    Preparing mats, crafting, unlocking and not skipping cutscenes,

    even if not one week, then maybe just 3 days v__v
    (4)

  7. #7
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valorak View Post
    I mean...

    You're basically telling people that are ready on day one that they need to shut up and wait an extra week because you want to have your cake and eat it too.
    I was BiS long before 5.2, but new crafting gear is way better ( and You need crafting gear to enter e3s coz 480 min ilvl )

    It's no possible to do all things at one day without sacrificing other things
    (6)

  8. #8
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Quote Originally Posted by testname View Post
    I was BiS long before 5.2, but new crafting gear is way better ( and You need crafting gear to enter e3s coz 480 min ilvl )

    It's no possible to do all things at one day without sacrificing other things
    Yeah I get that. I totally understand the desire for a delay.

    It's just that in forcing a delay to make sure that a specific subset of players get everything that they want, they would be also creating frustrations for another subset of players. So is obtaining your optimal experience worth hurting their optimal experience?

    I just think that people should be cognizant of that before they try to hand wave away arguments against this idea.
    (3)

  9. #9
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Why is is so important to start Savage day one? You have months to do this content. Don't blame SE because you decided to skip the story or overwork yourself self trying to craft the new gear quickly just so you can start raiding a few hours earlier.
    (1)

  10. #10
    Player
    ShadowNyx3's Avatar
    Join Date
    Feb 2015
    Posts
    136
    Character
    Aloh'ir Lazoran
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by spf1200 View Post
    Why is is so important to start Savage day one? You have months to do this content. Don't blame SE because you decided to skip the story or overwork yourself self trying to craft the new gear quickly just so you can start raiding a few hours earlier.
    Because attempting to clear the fights in the first week is fun for people who enjoy challenging themselves. The final fight is highly tuned for the limits of the gear you can have available during the first week, thus promoting higher level play before weeks of gearing bring the difficulty down significantly.

    Delaying savage by one week affects no one and only raises the dilemma of when to release the weekly-capped tomestone.
    (9)

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