Switches?
You mean there's more than one target and people aren't AoEing?
Wut


Switches?
You mean there's more than one target and people aren't AoEing?
Wut
Means people switch before the first target dies. Makes sense on caster since you could sit there casting and have your cast go to waste because the target dies before it goes off. But melee don't really have to deal with that yet still switch (perhaps to not clip their gcd but it's dumb if said target doesn't die). True thing.




Usually because they have a big hitting GCD that will do more damage than the mob has HP. So it's better to put that extra damage on something else instead of it going to waste. That, plus if it dies before their animation registers, it'll cancel.Means people switch before the first target dies. Makes sense on caster since you could sit there casting and have your cast go to waste because the target dies before it goes off. But melee don't really have to deal with that yet still switch (perhaps to not clip their gcd but it's dumb if said target doesn't die). True thing.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."


Some classes don't get their AoE abilities until the mid-30s. Some classes need at least three targets for their AoEs to be cost effective (this depends on level too). Sometimes the targets need to be kept apart so AoEs can't be used.


Or some jobs have AoE that still needs a target. If target dies, you just sit there with the Invalid Target message.
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