
Originally Posted by
Eloah
Not that I am really qualified to weigh in on tank damage or anything, but to generalize things this is how I see it. To start, everyone has their own thing they do when they open up a fight, so it's best to simplify things to place everyone on as much equal footing as possible. The simplest way is to count 6 GCDs, enough to encompass each tanks combos. This does not take into account any usage of oGCD skills, since where and when someone might use them is debatable. It does however take into account things like DoTs or natural stat boost these skills produce.
With all that accounted for here here are the "burst" numbers.
GNB comes in first with a total 2550, from their first and cartridge combos. The continuation aspect of the combo was not counted as that is an oGCD move.
PLD comes in second with 2110, using their two combo enders, as well as at least 2 ticks from the Goring Blade DoT, provided it's used prior to Royal Authority. Even if the the DoT ticks aren't accounted for their total would still be 1940.
WAR is third with 1848, this number provided Storm's Eye is used prior to Storm's Path, to gain the added 10% on the next 3 GCD skills. If this is reversed their total is the lowest at 1760.
DRK is last or third at an even 1800, a "downside" of them only having "one" combo. Sadly they can't benefit from their 10% bonus since its tied to oGCD moves.
Once 6 GCD have passed turning on your tank stance should be acceptable, as enough time and enmity have passed to prevent aggro stealing. If you dont feel comfortable doing that, simply just wait a bit longer.