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Thread: Tenacity

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  1. #1
    Player
    ColdGuy's Avatar
    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Ayden Ka
    World
    Faerie
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ForteNightshade View Post
    Then you're mitigation was misplaced. I have cleared TEA and neither tank ran Tenacity. In fact, virtually no tanks use it even for Ultimate. If it were valuable enough to make a difference people would consider it more, especially during Ultimate. They don't. Hence why it's widely considered second rate at most. I have seen the numbers before and it speaks volumes that people still don't remotely consider Tenacity. Why is that? Because the passive mitigation it provides is so minuscule, it isn't worth melding over Determination or Direct Hit. If you prefer to meld it, well, Tenacity is better than nothing. But that's about it.

    Saying you can clear any content is a cop out response. I could meld literally nothing and still clear without a single problem. That does not make Tenacity suddenly better nor desirable. The problem remains that until Tenacity provides a more noticeable benefit or Direct Hit is no longer an option for tanks, it simply lacks a purpose beyond being the cautious "feels safer" stat.
    It seems your gripe is mostly with content design then, the reason Tenacity isn't necessary is because content is designed to have certain damage windows, so as long as cooldowns are being used properly you'll never need the extra passive mitigation, which is the reason we are able to go full Crit/DH and still beat all content (i too have cleared TEA with full Crit/DH melds).

    I will never claim Tenacity to be better than Crit/DH, since again, player skill will always trump any melds you have, and proper use of CDs is called player skill, however to say Tenacity is undesirable is not right, it might not be desirable to you because you'd rather have the damage output from Crit/DH and rely on your own skill to mitigate damage, however for others it might not be the case, they might choose to play it on the safe side and rely more on damage dealers to do their part, which is completely fine seeing how Tank DPS is for the most part irrelevant at the moment.

    Quote Originally Posted by ReiMakoto View Post
    These % mitigation numbers youre quoting for ten arn't exactly right. Thats how much raw its adding however it has to interactive with the multiplicative buff stacking damage formula like everything else. For example of you had enough tenacity that it was adding a raw 3% passive mitiagtion, it would actually provide about 2.4% when stacking it multiplacatively with the passive 20% tanks get from the trait, and its value further decrease the more active mitigation you pop.
    Yes, i can only compare raw numbers.

    You guys seem to be missing the point of the stat, damage mitigation will always be something you use to "play it safe", to give your group more breathing room, specially something that gives passive mitigation, if you're playing at a skill level that doesn't require it, then it simply isn't necessary.

    Back when it was Parry materia it could be called worthless, not only did you lose a lot of damage from not melding anything else, you also didn't get much mitigation, so there was no point whatsoever in getting that materia, however that changed going into Tenacity, now you get guaranteed damage and guaranteed mitigation, which is the entire point of the stat, it's working as intended, if it were even slightly better (again, small percentages), it'd just tower over other stats and then we'd be looking at making other stats better.

    So the fact remains, want damage? Meld Crit/DH, want mitigation? Meld Tenacity. Who wants to meld damage? Players capable of relying on player skill for mitigation, who wants the extra mitigation? Newer players or those unsure of their ability to mitigate properly. Not everything is for everyone, but the impact that Tenacity CAN have is absolutely undeniable, an additional ~6% passive mitigation is quite good (again, small percentages make for small changes but that's what we're discussing).
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    Last edited by ColdGuy; 02-25-2020 at 05:24 AM. Reason: Text too long