Quote Originally Posted by Malmstrom View Post
The more I look at it, the more irritating I find Tenacity to be.

For all intents and purposes it should be THE stat to meld as a tank, and yet it's frowned upon as hard as Piety on a WHM, and it feels wrong to me.

The idea that I can stack a stat so high to nearly double the amount or more than the base amount that is on my gear but it only provide 2-3% extra damage reduction maybe is pitiful.

I WANT to use it. I want it to be a good stat to use. Doesn't have to be the best, but it shouldn't be considered one of the worst.
The thing is, in high end play, where everyone is playing their job as well as they can, people are either dying to messing up mechsnics, in which case your melds aren't going to matter at all, or they're playing right at the thin edge of the balance knife where tanks mitigation and healer output is just not quite enough to cope with the damage, in which case that extra 3% really does matter, and can mean the difference between life and death.
So either melds don't matter at all, or they're crucial, and which it is is going to change from moment to moment.

3% isn't something to be sniffed at though. That's roughly comparable to any of the tanks defensive cooldowns. Which on average tend to work out at 10% damage reduction at 30% uptime.
Sure, damage spikes mostly invalidate this, but when the damage is coming little and often, such as trash pulls in dungeons, or event some odd tank busters or healer checks in some high end fights, that 3% can be useful.

So I'd say at the two ends of the spectrum, totally casual, and top performing world firsts at low or less than ideal ilvl, Tenacity can be quite useful.
It's the middle ground, where damage taken isn't as much an issue as damage dealt, that it's pointless.