I meld full tenacity on my tanks. I don't savage raid and anything that helps keep me alive with the random healers I get in DF is a helpful.
I meld full tenacity on my tanks. I don't savage raid and anything that helps keep me alive with the random healers I get in DF is a helpful.
Don't worry, seeing how apart from some rare cases they are not used at all, tenacity and piety are very probably the next materias to be removed from the game at 6.0 launch. It wouldn't even surprise me if all the remaining ones will at the same time be merged into one, like "thebigmateriawhichgivesyouabigdpsIX" and "thebigmateriawhichgivesyouabigdpsX", since there is also some highly recommended "choices" in what is left, like crit above det. And of course people will still yet complain and be like "Why you do that SE ? Why are you removing all choices from the game ?" XD
crit, no mater what, will be always the best because it ( increase critical strike chance , and increasing critical strike damage ) if You ever played Diablo3/PoE where,- crit chance/ crit damage/, as attack speed/ were always crucial to increase DPS, then You would know how stats like this play with each other
two mods at once, thus single mod will be never better
to counter this you would want new materia that has for example, two stats ( inc dmg + as/cs ) at one materia
To be fair, tenacity has a ton of mods.crit, no mater what, will be always the best because it ( increase critical strike chance , and increasing critical strike damage ) if You ever played Diablo3/PoE where,- crit chance/ crit damage/, as attack speed/ were always crucial to increase DPS, then You would know how stats like this play with each other
two mods at once, thus single mod will be never better
to counter this you would want new materia that has for example, two stats ( inc dmg + as/cs ) at one materia
Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.
Take less damage, do more damage, receive more healing.
Like someone else said, on paper that sounds awesome, but since the values are so low it ends up being not the case.
You actually can meld it if you feel like this. It's just the guestion of what you want more: a little bit higher DPS or a little bit higher survability. BiS is always made with highest DPS in mind, so if you wish to eat less damage, just ignore BiS and go for tenacity set.
Last edited by Halivel; 02-23-2020 at 10:03 PM.
IIRC its only self healing that gets buffed, not healing recieved from the healerTo be fair, tenacity has a ton of mods.
Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.
Take less damage, do more damage, receive more healing.
Like someone else said, on paper that sounds awesome, but since the values are so low it ends up being not the case.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Perfectly valid use of Tenacity.
I'm not usualy running savage on tank, so I tend to meld Tenacity too, it softens the blow of being undergeared.
As a result I was able to very comfortably clear Ruby EX as an i461 GNB.
(It's quite annoying that so many PF specify 470 minimum, when I can probably do that fight better than most others)
I may take my GNB forward more as a main now though, so if I'm up to gear I'll probably want more damage over defence.
Thats likely as Ruby hits tanks like a wet doodle, there is basically no threat that whole fight to tanksPerfectly valid use of Tenacity.
I'm not usualy running savage on tank, so I tend to meld Tenacity too, it softens the blow of being undergeared.
As a result I was able to very comfortably clear Ruby EX as an i461 GNB.
(It's quite annoying that so many PF specify 470 minimum, when I can probably do that fight better than most others)
I may take my GNB forward more as a main now though, so if I'm up to gear I'll probably want more damage over defence.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Clearly the only way to fix this is only give dps benefit from DH/crit/det, why doesn't dps get their own materia when tanks and healers do. SE could goes as far as melee getting det, ranged crit and casters DH.
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