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Thread: Tenacity

  1. #11
    Player
    Esmoire's Avatar
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    Dec 2018
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    Gold Saucer
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    1,137
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I'd say Tenacity is pretty close. It doesn't necessarily have to be the raider's favourite, but I think honestly it's not good for the average tank doing her DF runs and stuff, either. Maybe make it 30 per 0.1%, rather than 33, to start. Or better yet, decouple the damage and healing from the mitigation. Like, if it was, say, 16 for 0.1% DR, 32 for 0.1% damage, it would make it better at mitigation with minimal disruption to damage. Worth noting is that, as it's hard to avoid having a little tenacity in your gear, it would inherently make all tanks a little more sturdy by tampering with the stat directly.

    Piety... yeah that one needs help. My friend who plays a lot more healer than I thought it could be cool if it gave you a bonus like DH for heals or something. In FFXIV, pound-for-pound damage is supreme, though at some point defensive benefits can yield opportunity cost via stability or reducing need for resources like oGCD heals so I don't think better utility/defensive stats are impossible.
    (0)
    Last edited by Esmoire; 02-23-2020 at 10:58 AM.

  2. #12
    Player
    Barraind's Avatar
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    Sep 2018
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    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Poor tenacity.

    Its a fantastic stat in a game thats balanced around taking steady damage over long periods of time, with heals that rely on efficiency over 0-100ing you in a crit. Aaaaaaand thats not 14. Pie is mediocre for similar reasons.

    It just needs to have its stat interval improved slightly and let hit replace det on tank gear, since ten is det with a mostly worthless secondary effect.
    (3)

  3. #13
    Player
    Lufir's Avatar
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    Jan 2014
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    Ul'dah
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    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Honestly all materia should be removed completely. Its an extra step that seems customizable but is actually just artificial.
    (9)

  4. #14
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Fynlar View Post
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.
    It was intended to be until they realized that all the non-DpS pre-StB gear that had accuracy on it would need to be rebalanced. They did quick renames of Accuracy to Direct Hit and Parry to Tenacity.
    (0)

  5. #15
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fynlar View Post
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.

    Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
    Actually, I support this though I do think Tenacity needs a small buff to compensate. Making Direct Hit a DPS only stat would alleviate the problem Warrior has where only it wants Determination.

    Nevertheless, you imply people are obsessed with DPS numbers as though it were a bad thing. People focus on maximizing damage because this game encourages little else. Tenacity, in its current state, does not save a healer GCD. They aren't going to deviate from their healing rotation because you have full Tenacity melded due to how scripted encounter design is. Therefore, Tenacity serves no purpose. Piety falls into this same problem. Only Astro considers it because unlike White Mage and Scholar, it has abysmal MP economy. Simply put, SE needs to incentivize these sub-states if they want people to care about them. Tenacity sounded great on paper when they first announced it. Sadly, it's just far too way for anyone to care.

    Quote Originally Posted by Esmoire View Post
    Piety... yeah that one needs help. My friend who plays a lot more healer than I thought it could be cool if it gave you a bonus like DH for heals or something. In FFXIV, pound-for-pound damage is supreme, though at some point defensive benefits can yield opportunity cost via stability or reducing need for resources like oGCD heals so I don't think better utility/defensive stats are impossible.
    The required Tenacity to save a GCD heal is so absurdly high we cannot even reach it. I'd have to dig around but I recall the amount being more than double what Eden's Gate offered. There is never an opportunity cost yielded, which is why no one looks at Tenacity. It says a lot when tanks avoid it even in Ultimate yet Vit melds were considered mandatory on DPS before they were removed.
    (4)
    Last edited by ForteNightshade; 02-23-2020 at 04:10 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #16
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Nevertheless, you imply people are obsessed with DPS numbers as though it were a bad thing.
    It's come at the expense of proper play in too many instances for me to count, personally, hence my statement.
    (0)

  7. #17
    Player
    VenKitsune's Avatar
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    Aug 2015
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    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by althenawhm View Post
    Nope, get in line bud. Piety rework comes first
    But...Piety got a rework 8 months ago. Tenacity has gone unchanged for almost 3 years now.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  8. #18
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Lufir View Post
    Honestly all materia should be removed completely. Its an extra step that seems customizable but is actually just artificial.
    This is probably the case in most MMO's (or RPG's in general) when it comes to having choice for multiple builds. There will always be a meta and most people will just look it up and copy so they won't under perform compared to community. The illusion of having a choice satisfies many people their RPG sense enough I think.
    (0)

  9. #19
    Player
    Rasikko's Avatar
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    Jan 2018
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    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Malmstrom View Post
    Is it time to rework / remove this stat like they did with Parry?

    DH / CRIT being the best for everything all the time is annoying.

    Even though I like DH.. the little voice inside my head tells me "It's just doing morer damage, while crit does morerer damage).
    (0)

  10. #20
    Player
    SamRF's Avatar
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    Aug 2018
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    766
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    I believe determination/DH(/tenacity) builds should always be meta, while crit builds being an option for those who want to rely on their luck to do godlike dps sometimes compared to everyone else (which statistically shouldn't happen very often).

    Could perhaps be done by greatly decreasing overall crit chance while also greatly increasing crit damage. Would mean that we'd get much less crits in general, but it will imo make it feel even better when you do get that crit.
    (0)

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