Results 1 to 10 of 75

Thread: Tenacity

Hybrid View

  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.

    Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
    (29)

  2. #2
    Player
    Sacred_Nym's Avatar
    Join Date
    Dec 2014
    Posts
    73
    Character
    Sacred Nym
    World
    Exodus
    Main Class
    Sage Lv 90
    Unless there comes a time where having a certain amount of Tenacity specifically is a legitimate requirement to clear a fight, it won't be useful. That's the nature of defensive stats in general. It's required or useless. It's binary.
    (4)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Fynlar View Post
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.
    It was intended to be until they realized that all the non-DpS pre-StB gear that had accuracy on it would need to be rebalanced. They did quick renames of Accuracy to Direct Hit and Parry to Tenacity.
    (0)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fynlar View Post
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.

    Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
    Actually, I support this though I do think Tenacity needs a small buff to compensate. Making Direct Hit a DPS only stat would alleviate the problem Warrior has where only it wants Determination.

    Nevertheless, you imply people are obsessed with DPS numbers as though it were a bad thing. People focus on maximizing damage because this game encourages little else. Tenacity, in its current state, does not save a healer GCD. They aren't going to deviate from their healing rotation because you have full Tenacity melded due to how scripted encounter design is. Therefore, Tenacity serves no purpose. Piety falls into this same problem. Only Astro considers it because unlike White Mage and Scholar, it has abysmal MP economy. Simply put, SE needs to incentivize these sub-states if they want people to care about them. Tenacity sounded great on paper when they first announced it. Sadly, it's just far too way for anyone to care.

    Quote Originally Posted by Esmoire View Post
    Piety... yeah that one needs help. My friend who plays a lot more healer than I thought it could be cool if it gave you a bonus like DH for heals or something. In FFXIV, pound-for-pound damage is supreme, though at some point defensive benefits can yield opportunity cost via stability or reducing need for resources like oGCD heals so I don't think better utility/defensive stats are impossible.
    The required Tenacity to save a GCD heal is so absurdly high we cannot even reach it. I'd have to dig around but I recall the amount being more than double what Eden's Gate offered. There is never an opportunity cost yielded, which is why no one looks at Tenacity. It says a lot when tanks avoid it even in Ultimate yet Vit melds were considered mandatory on DPS before they were removed.
    (4)
    Last edited by ForteNightshade; 02-23-2020 at 04:10 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Fynlar View Post
    IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.

    Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
    Yes, idk but it hurts me seeing healer meld DH >_>

    Piety should just increase the ammount of healing and reduce the use of mana, so it lets u use more attacks too, it could also scale on attack a bit.
    (0)