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Thread: Tenacity

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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    I'd rather they adjust stats so Crit + DH isn't king for pretty much every job in the game as opposed to just deleting unused stats...

    For example, Tanks should get more damage from Tenacity than from Determination (I mean, it is their unique stat...)

    Piety should be... Useful in some way to Healers.

    SkS/SpS should have more impact to make it comparable to Crit/DH (For example, not half-assing which CD's are reduced by it... As a GNB, Gnashing Fang and Sonic Break get reduced CD's from SkS, but No Mercy, Bow Shock and Blasting/Danger Zone don't...)
    (22)

  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Maybe. Tenacity will never be any good with how the game is designed (unless they make the damage increase highe than determination). However, they may need the stat for balancing base stat from gear, even though you'll never use it for melds.
    (0)

  3. #3
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamRF View Post
    Maybe. Tenacity will never be any good with how the game is designed (unless they make the damage increase highe than determination). However, they may need the stat for balancing base stat from gear, even though you'll never use it for melds.
    Or they could make the mitigation gained from it more impactful. However it would need to be noticeable outside of someone staring at a spreadsheet before people would start actively considering it as a focus for gear and melds. In the end currently there just feels to be too many players with the "But my DPS" mentality. They'd happily trade 10-20% extra damage mitigation if it meant they did 10 more DPS as a tank then probably blame the healer if they get 1 shotted.

    I'll keep melding skill speed and tenacity on my tank gear just because I don't care about meta and I know it annoys the hell out of people that are under the delusion that having everything perfectly min/maxed is a requirement just to do content.
    (4)

  4. #4
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Or they could make the mitigation gained from it more impactful. However it would need to be noticeable outside of someone staring at a spreadsheet before people would start actively considering it as a focus for gear and melds. In the end currently there just feels to be too many players with the "But my DPS" mentality. They'd happily trade 10-20% extra damage mitigation if it meant they did 10 more DPS as a tank then probably blame the healer if they get 1 shotted..
    This is the crux of the problem. EVERYTHING things getting 5 more dps is worth more than the entire healer dps contribution of the fight.
    (0)