Quote Originally Posted by Connor View Post
It’s a stretch but arguably the card system does involve ‘seeing the future’, but mostly in that you’re the one with the power to influence that future.

So like, you pull a Ewer, and thus foresee that someone needs more MP, then guiding them to a different path by using the card (like one where they don’t run out of MP).

In 5.0, I guess you could say that you’re seeing a ‘DPS’ future and trying to influence the end result (e.g which dps gets all the cards, minor/major arcana use etc).

Not saying this is like a ‘justification’ for how vaguely the job relates to its real world counterpart, but that’s how I imagine an Astrologian ‘sees the future’, and I think that’s kind of what the developers are going for.

I guess it’s more like, ‘seeking guidance from the stars’ than ‘drawing upon celestial bodies to foretell future events’.

Honestly I feel like they came up with the idea of an Astrologian, then were like ‘wait it needs a job mechanic’, and since Astrology = Stars, somehow Stars = tarot I guess?
Well tarot cards and astrology are both forms of divination so there's that. Besides the cards I would argue that horoscope and Earthly Star are also "fortune telling" type skills in the sense that you must place them preemptively, or "predict" the damage coming in the future, to get the most mileage out of it. If you want to stretch it, the fate that increased damage is trying to bring into fruition is a vague "We will win this battle" prediction. Because you have to hit the thing hard to make it fall down