全7件中1~7件目
  1. #1
    Player
    Pyroclastic's Avatar
    登録日
    2014/03/06
    投稿
    124
    Character
    Pairo Orunitia
    World
    Ragnarok
    Main Class
    呪術士 Lv 90

    Feedback about marks in combat

    I used to (after all mechanics are done) delete all markers to make videos for friends to show how cool the game is. Showing the (markerless) transformation cutscene + last phase of Hades Exteme for example got 2 friends to buy the game and are now almost at the end game.

    Now that there's 8 huge markers in the fight from beginning to end that can't be removed, I cannot do this anymore cause it's a clunky mess of static markers everywhere

    So I propose to atleast give us an option to customize them, so we can make them smaller for ourselves (like the bahamut size option). Maybe also a transparency slider would be cool so people can basically play 100% marker-free if they want, because immersion ftw
    (0)
    2020/02/22 00:25; Pyroclastic が最後に編集

  2. #2
    Player Seraphor's Avatar
    登録日
    2018/02/10
    投稿
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    ガンブレイカー Lv 100
    Even the option to personally show/hide markers alone would be good enough.
    (0)

  3. #3
    Player
    Sebazy's Avatar
    登録日
    2013/08/23
    Location
    Gridania
    投稿
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    白魔道士 Lv 90
    Massive +1 from me on an option to control the transparency. It’s all too common for me to not be able to see my own feet if I’ve got a marker behind me. Being able to tone them down just a bit would be nice

    Quote 引用元:Vidu 投稿を閲覧
    It would also be cool if hidding your UI would hide markers aswell - taking pretty screenshots mid-fight or during transitions isnt that easy with those markers around.
    That's a really sensible idea TBH. I'd be a little bit nervous about allowing people to turn off markers outright in 8 man duties, but there's no reason to have them visible when your UI is turned off.
    (1)
    2020/02/22 03:25; Sebazy が最後に編集
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Vidu's Avatar
    登録日
    2014/01/05
    投稿
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    吟遊詩人 Lv 90
    It would also be cool if hidding your UI would hide markers aswell - taking pretty screenshots mid-fight or during transitions isnt that easy with those markers around.
    (6)

  5. #5
    Player

    登録日
    2018/11/21
    投稿
    1,706
    I thought you can hide markers in gpose.
    (0)

  6. #6
    Player
    Vidu's Avatar
    登録日
    2014/01/05
    投稿
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    吟遊詩人 Lv 90
    Quote 引用元:linay 投稿を閲覧
    I thought you can hide markers in gpose.
    I dont know if you can or not, but even if you can hide them thats not really helpful for what I have in mind - I want to take screenshots during fights (ofc in moments where its safe for me to hide my UI, because I know whats gonna happen within the 1-2 seconds that it takes me to take a screenshot). I dont really have the time to switch to /gpose and be completly taken out of the battle that way (does /gpose even work mid-battle? I'd hope not...). Hiding my UI is just one button and still allows me to keep fighting - if I know that all I need to press next is 1-2-3 I can hide my hotbars and still fight.
    (0)

  7. #7
    Player
    LalaLuna's Avatar
    登録日
    2019/11/01
    Location
    Gridania
    投稿
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    賢者 Lv 100

    Locked markers in combat remove a communication tool

    I disagree with locking markers in combat altogether.

    To me, they've been an incredibly helpful tool for communication in combat (raids in particular) when typing or voice chatting are not an option (and I'm not a macro person). I can mark safe spots, I can place markers for adds should folks have forgotten about those. I've regularly received positive feedback from other players: "Thanks, whichever player placed those markers!" and felt proud that my assistance was appreciated, but that I could also fulfill my job as a mentor without actually spoiling any mechanics even for players new to a fight.

    Locking the markers in combat because of that banned third-party addon makes sense, to me, in extreme, savage and ultimate content, but not the rest of the game. I'd very much prefer to see this lock limited to just that content, or have the lock removed altogether.
    (0)