idk....i've found MRD to be a very slow kill job o.O but maybe thats just me
Im an archer 50 and a Pug roughly 36 if i remember, I lvl so much its hard to remember lol but i just want to point out that pugilist is very position demanding, currently i duo grind with a buddy of mine who is leveling archer, using all of my old +1-3 bows i used while leveling mine. I'm using spiked knuckles, and if i'm behind the mob, eatting acc food, i heavy -> flurry flurry flurry flurry and i can actually keep up in total dmg to the crazy output of archer dmg
i only stop to ws when i hit 300 tp, ferocity -> hawks eye -> raging strike -> victimize for 500-700 then i restart the flurry cycle (btw i also run still precision when in flurry mode)
gogo crit rate on pug weapons
if I have to tank, pug has rediculous amounts of hate tools in the current broken hate system, begin battle with archer dropping his most powerful attack (first action seems to gain no hate on mobs), then taunt -> raging strike and proceed to evade tank, when i evade tank i only use feint and haymaker 2s for tp while i toss out light strikes and heavy strikes, if im going to pop featherfoot i toss out raging, ferocity and hawks eye then featherfoot, cause u know an evade is coming, so u can haymaker for 600+
for hate (quick way to never loose hate as long as u dont die), taunt (after claimed) -> raging strike -> blindside -> ferocity -> hawks eye for initial then just cycle taunt + raging, taunt + ferocity n hawks eye and blindside when its up, accomplice people in a cycle
our dmg sucks compared to archers and lancers and I'm talking about R50 here if you are still lvling then yeah you might be out damaging your friends at 2x or 3x or whatever. Once all others DoW except Glad get their endgame weaponskill Pugs are pretty much bottom of the barrel. Simian Thrash yeah looks not bad but the dmg is crap compared to say Chaos Thrust or Bloodletter.
You gotta realize all the super skills have a catch. Simian Thrash has the only after evade. Riot Blade inflics you with pacification for a short time, and Chaos Thrust gets a big damage boost when the mob hits 20% health to the point my lancer buddys tell me its better to use other skills till the 20% mark unless you are going for an incap that works with Chaos Thrust. Even then Simian Thrash doesnt do nock your socks of damage, depending on the mob you can out damage it with a concussive blow II. The real issue with the evate is you cant put the skill in to a battle regimen making TP in a boss fight best spent damn near anywhere else unless you have tones of it. They are all situational and all kindof vanaty moves not like Asuran Fists was back in XI where after you got it that was 99% of the time your go to weapon skill as monk. Oh and i tank NMs on pug as the main tank so we are not always off tanks, coincidentaly thats the only time you really wanna use Simian Thrash because you probubly wont be participating in battle regimens and i feal at least Simian Thrash is a pretty good hate grabber regardless of the damage delt.
It isn't supposed to be a sneak attack it supposed to be used on normal attacks to get guaranteed crits which it does. It's also an aoe hate grabber. The point of this skill is to help turn a mob to redirect hate to the pug not to stack with WS as a sneak attackThe first one is that Blindside doesn't seem to be working properly. It does give a damage boost, but it is so small that it makes the 1-minute-cooldown skill not even worth equipping, Blindside II not really being any better. If this skill was supposed to be the new Sneak Attack, then it certainly doesn't fulfill its function for now.
The other thing I would like changed is the way the evasion-based weapon skills are triggered. I understand that you can use those certain moves right after successfully evading an attack, but why can't be use them when the enemy misses us?
i do understand that simian thrash is evasion only for the massive damage it does, but my problem with it is that it is also an incap move on the great buffalo and you should not have to go aggro a low level mob while your party fights a n/m just to be able to use an incap on the horn. it's just an opinion, but that doesn't feel very party based to me going to solo a different mob while my party struggles to live. i wouldn't mind it being evasion based for low lvl mobs, but to me it's a major drawback to have to use that as an incap on a horn.
http://crystalknights.guildwork.com/
Pieste, and buffalo both have AoE attacks that you can evade to trigger Simian Thrash.i do understand that simian thrash is evasion only for the massive damage it does, but my problem with it is that it is also an incap move on the great buffalo and you should not have to go aggro a low level mob while your party fights a n/m just to be able to use an incap on the horn. it's just an opinion, but that doesn't feel very party based to me going to solo a different mob while my party struggles to live. i wouldn't mind it being evasion based for low lvl mobs, but to me it's a major drawback to have to use that as an incap on a horn.
The other 3 NMs are in groups so you can simply taunt one of them depending on your parties strategy.
Though I do believe the buffalo is the only one with an Other Left incap.
I can't say how accurate this is, but it's on the finalfantasyxiv.com site (official game site)The first one is that Blindside doesn't seem to be working properly. It does give a damage boost, but it is so small that it makes the 1-minute-cooldown skill not even worth equipping, Blindside II not really being any better. If this skill was supposed to be the new Sneak Attack, then it certainly doesn't fulfill its function for now.
The other thing I would like changed is the way the evasion-based weapon skills are triggered. I understand that you can use those certain moves right after successfully evading an attack, but why can't be use them when the enemy misses us?
Blindside - Strike from an enemy’s rear, increasing attack power by half of your dexterity.
So you may want to try increasing your dex if the boost is less than desirable.
yeah i know you can evade it i am refering to when you are tryin to get a battle regimen goin it's hard to say ok guys let me see if i miss the next aoe attack before i can br with you guys so just sit there locked in regimen til i see if that works...nope it hit me. i'm just talking bout it's kind of difficult to work together with the rest of your party on a nm with a battle regimen with an ability you have to depend on avoiding an attack before you can join in. i believe it is the only incap of any of the nm's that requires and evade before executing. i just wish the attack could be used in a br without having to evade an attack before it was open to use. i just try to cheat and let the group attack the left horn while i ease over to use my part of the regimen(victimize II) on the right horn.
http://crystalknights.guildwork.com/
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