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  1. #24
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by tdb View Post
    I don't know the exact timing, but between dying, the healer reacting to it, the raise animation completing, and the healer having to patch up both you and the deeps who took hits while you were dead, it's easily 10 GCDs of lost attacks. And that's not even counting the damage loss from the debuff you get from being raised. It's a lot better to use a GCD or two for heals than die.
    With Clemency though you're not just wasting a GCD, you're throwing off the whole rotation and losing like half of it for even a single Clemency cast. Raising also doesn't take that long, as well as topping, though I aknowledge the weakness, but then it's not like you let someone die on purpose.
    Unless you mean a Healer wasting a GCD, but keeping someone over 50% at all times takes way more than one GCD, especially with big pulls.

    Quote Originally Posted by Goji1639 View Post
    All you're accomplishing is making the Tank second guess your focus. I'll trust friends and people I run with a lot when they play pointless games with my Health bar, but when it comes to randos in the dungeon queues I'll just heal myself.
    Tbh not trusting your party is pretty meh. I get that they're strangers, but how can you be a party if nobody trusts the others to do their job? Also, if you don't let people do their job they'll never learn how to do it.
    (1)
    Last edited by Tlamila; 01-12-2021 at 12:38 AM.