It doesn't bother me as a Healer when someone uses these, and when I am not playing a Healer class/job, I am so thankful to have a Healing ability available.

I take it to mean that they were uncomfortable where their HP level was at, and didn't want to take any chances. Which is understandable, I'm happy that they're simply safe and I don't have to revive anyone.
If we're still clearing the dungeons and getting rewarded, and everyone is okay, than I don't mind any minor setbacks. Losing a few frames or seconds of time though, doesn't matter much to me, as I'm not going for some kind of speedrun record. If I were, I'd probably make a static group for that instance and try to work towards a speedrun with them through coordination.

A tiny, tiny bit of extra DPS lost from a Paladin using Clemency is fairly insignificant. And if I were in hard dungeons like Savage or Ultimate, it would be good to be in a "static" group and coordinate via Voice Chat, like Discord, if possible.


I find these to be fairly insignificant quibbles in the grand scheme of things. But then, I'm a person who has never been 'hardcore' about gameplay, especially in role playing games. To me, the test of what makes them good is how well they are at achieving role playing. And I've also never been someone who has cared particularly much for the 'trinity' of tank, healer, and DPS. I think MMORPGs would be more fun if we left that sort of system behind. I don't see this sort of system come into play in other roleplaying games, Cecil is a good tank in Final Fantasy IV, and Rosa is a good healer. But every character still does a little bit of everything.

I'm not sure why people care so much about splitting hairs about DPS efficiency of a tank or DPS healing if everyone is clearing the dungeon, nobody is getting KO'd a lot, and the bosses aren't enraging. Losing an extra couple of seconds to inefficient DPS, especially in a role playing game, shouldn't be the end of the world.

If people are all pushing themselves to think in such a metagaming fashion, I think they're forgetting what role playing games are about. The genre formed to make a group of players play a board game that made them feel like they were inside Lord of the Rings. And living out their own Lord of the Rings fantasy with a group of friends. That's how we got the original role playing game, Dungeons and Dragons, from people who wanted to bring the Lord of the Rings experience to board gaming.

If you're in a Dungeons and Dragons campaign with a group of friends, are you miffed enough that your friend healed themselves, when you could have healed them, or are you just happy that no one died in the dungeon? Well, if you have a Good moral alignment, you're probably just happy that everyone made it out of the dungeon alive.


Furthermore, if you play with random people, you're going to get random behaviours. And while people are expected to at least try. One can't expect everyone to be a hardcore speedrunner who gets a top percentage of DPS. Which saves a few mere seconds of playtime. If you care that much about saving an extra 20 seconds of dungeon time from efficient DPS, you should form statics and coordinate with people. This is why Discord exists.

Losing Clemency and Vercure only serves to make Paladin and Red Mage weaker, and less interesting.