Quote Originally Posted by Veis_Alveare View Post
The issue is a combination of these two suggestions.

First off, each healer has an ability which specifically benefits from the target's health dropping.

Also mostly unrelated but dear god that map comment makes me cringe. I get it, its maps and if those are jobs people enjoy playing more power to them, but in terms of effectiveness it's a big oof.
To your first point, I stand by the “who cares?” of my comment. Are you clearing the content? It’s a 30 min dungeon/5ish min trial. Who cares if rotations are perfect. Savage? Sure go crazy/optimize. Casual content? Not worth it. Personally they should just give all healers back a stance to go DPS mode during such times.

To your second point on maps.. as long as we are not wiping, who cares how effective the party build is? It’s not like we (or most people) are speed running.