I'm surprised this thread is going as far as it has gone. That being said, when I heal, I don't mind Clemency and Vercure being used because the person knows how to press buttons and I can supplement DPS more when the situations call for it.
I'm surprised this thread is going as far as it has gone. That being said, when I heal, I don't mind Clemency and Vercure being used because the person knows how to press buttons and I can supplement DPS more when the situations call for it.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
Same lol. It's 19 pages of people disagreeing and shitting on me xD. On hindsight I kind of had it coming with wording I've used. My opinion on topic has also changed quite a lot since the original post so there isn't really much left to discuss.
Honestly I agree with that.RDM brings an emergency fail-safe kit and pays for it in raw prolonged dps. If everything goes perfectly, then your party had a slight dps loss. If it doesn't go perfectly, then you have the kit to save you. I'm happy with this trade-off and glad that a role can fill this niche.
In the hypothetical situation vercure were removed, you'd see some damage buffs bringing rdm into "just another damage dealer" territory. I'd roll my eyes but be fine with that. I would also, however, mourn the loss of my solo RDM deep dungeon runs that I enjoy.
The problem described in this thread sounds like more of a decision making problem - using spells out of place. I'd wager that deleting vercure would only be treating the symptom. Without it, the decision making process behind the bad usage will still remain. I'd also argue that having the capacity to make the wrong choices in a fight is important to an engaging and fulfilling experience.
One place I use Vercure a LOT more than you'd think is in Dungeons. Tank's running along with a huge pile of mobs on him for a pull and the Healer is lagging waayyy behind... I've seen tanks drop many times because the Healer didn't get there in time to save them, so generally I'll be tossing Vercures on the tank until the Healer catches up.
More like an... I've got your back dude.
Had this happen just recently in The Burn in a roulette. Healer was new and didn't know the lay of the land, and sometimes that tank would get dangerously low. After the first time the tank dropped and I quick Ressed him and after that point... I was doing Vercures on him to keep him alive during pulls.
Remove Glare, Broil, and any other DPS casting ability by healers then. Too many times have I been killed outright because the healer chose to DPS rather than heal. It's not like it was even a close one to kill a mob, I'm talking about just downright ignoring the fact of what your class is there to mainly do - heal. I've actually CHOSEN my PLD as my tank now because of this, and it's blatantly gotten out of hand.
Lately, I've been pretty much healing my way through raids (on AST) and yes, I actually heal people and do the best I can to mitigate the incoming damage. Yes, I even DPS. Am I #1 on DPS? Of course not, but I am contributing as a healer - just like everyone else that has your abilities is doing.
PLD and RDM have literally been a savior in raids and dungeons because the healer classes frankly have their priorities screwed up. You unscrew yourself on the priorities, I'll go back to a tank that isn't required to heal itself, or a caster that doesn't need to contribute healing.
Probably one of the worst suggestions I've seen on this forum. Removing 2 skills because a few people have no idea how to play their job and want to oom themselves because they don't trust their healers is a terrible idea. I've healed PLD's that do this and while annoying, calling for the removal of the ability altogether is a tad much.
Doing E7N with a ton of first timers we had a Superstar RDM who was raising all over the place. If they weren't there and the healers had died to something, we would have wiped for sure.RDM brings an emergency fail-safe kit and pays for it in raw prolonged dps. If everything goes perfectly, then your party had a slight dps loss. If it doesn't go perfectly, then you have the kit to save you. I'm happy with this trade-off and glad that a role can fill this niche.
In the hypothetical situation vercure were removed, you'd see some damage buffs bringing rdm into "just another damage dealer" territory. I'd roll my eyes but be fine with that. I would also, however, mourn the loss of my solo RDM deep dungeon runs that I enjoy.
The problem described in this thread sounds like more of a decision making problem - using spells out of place. I'd wager that deleting vercure would only be treating the symptom. Without it, the decision making process behind the bad usage will still remain. I'd also argue that having the capacity to make the wrong choices in a fight is important to an engaging and fulfilling experience.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
For some reason, this thread made me want to finish leveling Red Mage, purely out of spite.
For what its worth even though I disagree with you I found the topic an interesting read and it surely sparked some conversation so I appreciate you putting it out there![]()
I also figure some of the PLDs are also healer mains themselves and it's just so happens that we have the same thresholds, leading to healing overlapping.
I had an Akadaemia Anyder run a while back where the actual DPS were so bad that I was #1 DPS on WHM. While keeping everyone properly healed at the same time. My friend was #2 DPS as PLD. As you can guess the run took ages to complete.
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