As RDM, it is not I don't trust the healers, but during raids, a tricky timing can result with a wipe. What is worst : a rez or a wasted heal?
As PU, we never know with whom we are playing. I prefer to be carefull twice, especially in the Factory.
As RDM, it is not I don't trust the healers, but during raids, a tricky timing can result with a wipe. What is worst : a rez or a wasted heal?
As PU, we never know with whom we are playing. I prefer to be carefull twice, especially in the Factory.
We definitely need to remove more abilities and homogenize classes even more, that's the direction we should be asking SE to move in yeah?
Just no.
I needed clemency for every single lvl 71-79 dungeon because the random healer just died 10-20% before the endboss died.
I used clemency to keep myself and the other 2 DPS alive to avoid a wipe.
If you remove these abilities you can as well remove all the Solo achievements from both Palace of the Dead and Heaven on High as you need those to solo it. Face it, these skills were intended to be used as they are now.
It's weird. Healers are allowed (if not expected) to aid with their DPS, but tanks and DPS are not allowed to aid with healing.
I dunno. Healers DPS when they have downtime. If everybody has their health up fairly high and you have a choice between DPSing and standing there, then the logical answer is to DPS, right? Shouldn't the same apply to healing? What if there's no way in hell you'll lose aggro as a tank, but the healer messed up and died to an AoE? Shouldn't things like this depend entirely on the situation?
And that's to speak nothing of solo content, which, contrary to popular belief, does exist in this game.
I've salvaged boss fights, helped on raids, and my first time in Ala Mhigo I had to nearly solo the second boss when the healer and other DPS died (and the bard soon after). Hallowed, Clemency, Vercure, these abilities help get those clutch moments in for people.
Because you feel insulted you not only want to remove such a thing but deprive people of those "hero moments" over your healer pride. News flash, I've met morr crappy healers than good ones. I sometimes have watched not a single GCD, not even DPS. I've died to more raidwides after my Rez immunity wears off than there's raids in this game.
And you want me to trust my healer? No, I'll trust them when the dungeon is done and all my deaths are my fault (because I admit when I potato, especially in chat, so the healer knows it wasn't their fault) or lack there of of deaths.
And "how do you know they don't have Benediction ready?" How CAN I? WHY should I trust you to have Bene up? What if I saw you already use it earlier, should I pray it's already been the required time?
Don't you dare take my tools away. Those mitigate the people debuff. I like mitigation.
5.x DRK says hi and wants to be noticed for how good TBN is for mitigation and how new player friendly they are this expansion.Those spells are essential to helping keep the identity of the jobs, which traditionally have the ability to heal people.
I do agree that it's annoying to waste a heal, but that happens with the other healer in full-party content sometimes anyway, and it's not a big enough problem to remove the things that make those jobs Final Fantasy jobs. Go too far in on MMO balance and efficiency and you get the homogeneous jobs across roles and bow mage BS that defined the 3.x era.
Well obviously that means you have seen more suggestions that are just as terrible, and I would not be surprised if some suggestions I made in the made were just as terrible as "delete Clemency and Vercure"
I am a healer main.
Do not remove Clemency or Vercure.
Removing skills based on other player's pride is what let healers to have such a terrible spammy dps rotation.
You wanted healers to heal more and now we are stuck with spamming Glare and Broil.
Ummm how about no?Edit: for those who don't know, Clemency and Vercure are PLD's and RDM's GCD (fairly strong) single target healing abilities.
I'm exaggerating with the title and am not convinced those abilities should be deleted yet, but hear me out:
Very insulting as healer if you see RDM or PLD use Clemency/Vercure when you have everything under control. You're maximizing your dps as healer and thus put in some effort to efficiently heal to extend party will survive only to see the dps gain get completely wasted by that Vercure/Clemency.
At first I kind of liked those abilities when leveling both PLD and RDM, but now have come to hate them when leveling healers to the point I'm wondering if those abilities should even exist. Sure they're really nice abilities if you're doing solo content, but they may suggest the wrong idea to some players by making them believe they should freely use them in group content.
The thing is that healers currently usually rely on their oGCD's for healing while they keep GCD's for dps. In many cases they will let HP decrease so they can make optimal use of their oGCD's. Some RDM and PLD may start thinking they or someone else are going to die with their decreasing health while healer has everything under control and is 1 tap away of getting their HP back up.
There are some exceptional cases, like when healer is dead, or massive overpulling in some specific lower level dungoens, but vast majority of cases I see those 2 abilities used is a complete waste.
The dps loss doesn't bother me that much, it's just not nice for a healer when they're already stuck with their monotone dps rotation and on top of that they deny you of enjoying your job with well timed oGCD's.
Or, only remove Clemency and vercure if they remove every ability for a healer to dps. No worries cause the dps and tank got it all under control.
you heal we dps...got it? <--- that is how crazy you sound.
What a bizarre request op.
Requests like this is why jobs become so screwed up.
lolno.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
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