For the 6.0 they will erase some jobs and will let only 1 tank 1 healer 1 physical dps 1 ranged one and 1 magical one, each of them will be able to be unique with original gameplay composed of 4 buttons![]()
Just to be clear, I was a world builder and level designer, not a systems designer or programmer. I also suspect I'm far from the only current or ex game dev on these boards and I'm certainly not the best healer. Ty though! <3
In SE's defence, I do think they have ideas though, this is the same team that gave us HW SCH after all, and WHM is a few tweaks away from being very hard to fault. Rather I get the impression that they just don't have the physical man hours flesh them out properly, thus we keep getting these glaring flaws every time they try to do anything significant. Twice now we've had SCH pretty much left broken upon an expansion release despite a wide swathe of people on these boards calling the problems out the moment the press builds were shown.
Eitherway, they desperately need to hire at this point IMHO.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Then the question begs, why dont they listen to the forum users? Clearly they is a lot of expertise here, and a lot of people who time and calculations into things.
Weve called them out as much several times and been right, right? So what's stopping them? In your opinion.
That's hard to say really. My first guess is that they are still stuck in the mentality of how healers were played in ARR.
But perhaps a more likely banana skin could be with how testing, balancing and QA is handled. My suspicion is that SE simply have a large pool of testers shared between multiple projects with people getting assigned through fairly random tickets. So there's a pretty good chance that alterations and balancing choices are getting validated by people that potentially don't have a particularly deep understanding of the game beyond 'can I keep my group alive?' and 'is my character's head attached on the right way?'. They don't look at SCH landing in a new expansion with no AoE yet again and go 'hey yeah, this is bad right?' as they likely don't know any better.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
The biggest issue with listening to forum users is how different each person would want things to be designed, developers should look at as much data as possible while looking at 'general' complaints, the ones that pop up frequently like Healers are boring to do solo stuff/spend so much time dpsing because our healing is too powerful/reducing downtime actions to 1 button spam/Ast card system has controller issues etc.Then the question begs, why dont they listen to the forum users? Clearly they is a lot of expertise here, and a lot of people who time and calculations into things.
Weve called them out as much several times and been right, right? So what's stopping them? In your opinion.
But developers can look at just random ideas and may roll with it (less likely to happen in ffxiv case but can happen), totem trading for mount came from the forums.
The issue this forum has is we don't know what gets past on and we also almost never get told what they are looking at until they already confirmed adjustments at which point it's locked.
So many of us were right with the info we got from media tour (still want to do a slap round back of heads of all those players who said the healers were fine to SE who went), but SE adopted the wait and see how it plays mentality which they had to rectify both Ast and Sch very quickly when it turned out we on the forums 'moaning and whining' were correct. A mentality they have only reinforced with delaying any adjustment details until full patch notes.
There just is a disconnect which has hit healers the hardest, they are grossly understaffed for job design team (it was 4 I believe last I heard which isn't even 1 person per role), they should at minimum have 6 people on the job design team (you want a few more especially with passion projects like Blu being a thing) 1 person per role and 1 person to oversee to make sure they function together. Another thing the person overseeing them should also be routinely interacting with the encounter design team so that both teams can adjust their fields as needed to compliment each other. (This certainly doesn't feel the case because we wouldn't have been given so much more ogcds healing tools or encounter design would've made them vastly more needed outside Ultimate, which makes them near enough bloat heck our cure 1 and benefic 1 are now near redundant due to this disconnect).
I wouldn't say they have no idea how player actually play healers.
I mean, Yoshi P played with the community several times (search on Youtube), even on savage, there were ton of feedback since ARR/HW regarding healing/dps/the encounter.
He definitly must have an idea of what's been doing this whole time.
They probably either don't know what to do or, they have their own vision of what the healer role should be, and let player play it like they want (because, there are still a lot of cure I-II-medica-no-ogcd player out there).
I remember at the end of the 4.0 area, when Yoshi P stated that they'd give scholar more raw healing capacity because "whm heals everything while scholar dps", totally ignoring how powerful skills like indom/excog/fey union/critlo were in the healing contribution.
So sometimes, yeah, I wonder... I'd even say you're probably right.
They said that people had trouble with White Mage.... WHITE MAGE!I remember at the end of the 4.0 area, when Yoshi P stated that they'd give scholar more raw healing capacity because "whm heals everything while scholar dps", totally ignoring how powerful skills like indom/excog/fey union/critlo were in the healing contribution.
So sometimes, yeah, I wonder... I'd even say you're probably right.
I nearly spewed when he said that, I thought it was a joke or mistranslation.
I think YoshiP thought that since no one was spamming GCD heals to proc the old lilies, they didnt understand WHM and thought it was too difficult.
Of course he just designed WHMs wrong in 4.0.
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